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Developer Update Current Source Code Progress

Because we have gotten to a point that there is more than minor updates to announce, I figured I'd do an actual development update.

As mentioned in the last response I had to the prior update, we have fixed the major bugs that were found and are now having testers go through to see if there are any more issues that need to be resolved. We are now having testers look for any other possible bugs to see if there is anything game breaking that needs to be addressed before we polish up the update and start working to release it.

Of the bugs that we fixed, one was related to cosmetic wings not displaying or equipping properly, and that they did not work as expected when swapping costume slots. This required a lot of reverse engineering as the implementation was completely changed to other wings, and required accounting for many edge cases and variables.

The other main issue that we have had to work on is with applying new stat values to hatched Dragons, and accounting for changes we needed to make to do so. The biggest change we had to make is that we are no longer applying a bonus stat to hatched Dragons, and are instead going to have them use the new stat values. For people who are panicking about losing stats, the new maximum stat value for wild and hatched Dragons is 9/11.7 vs 6/6.96 (wild) or 6/10.44 (hatched). To get this done a lot of changes had to be made on the backend, and we have also made it so that rare Dragons are no longer arbitrarily set to a lower stat value. When we release the update we will be removing all bonus stats from existing Dragons; we will be doing a stat adjustment for rare Dragons that have a maximum bonus value, otherwise they will use the base stats they had.

We are also doing some experiments to see if we can increase the performance of the client, and have found some avenues to do so but we're unsure of just how big an improvement it will be. For comparison, my setup with every setting maxed out (Using FXAA and medium textures) the current live client is around ~31-35 FPS. The new experimental client (Using FXAA and high textures) has 35-46 FPS. This is obviously reliant on individual hardware, but there should be some improvement for everyone.

Other than source code development Aiden has been working on of the pony concepts from the White Stallion/Frightmare coloring contest (including a concept Vipera had submitted on the side as an avatar).

Prince of Autumn (Or Wafflecone Rapidash)

Wafflecone_Dappledash.jpg


Skyhammer War Charger

Skyhammer_Warcharger.jpg


Royal Destrier

Royal_Destrier.jpg


Unnamed Concept (Original)

Original_Pongon.jpg


Blue_Pongon.jpg


Green_Pongon.jpg


Purple_Pongon.jpg

Island Plot 700x700

Hi,
I am looking for a plot 700x700 on a "green" island, with grass and trees, does someone know where i can find one ?
Thx.

Bonjour,
Je suis à la recherhce d'un terrain de 700x700 sur une ile verdoyante, ça fait un moment que je cherche mais pour l'instant je n'en ai pas trouvé.
Est-ce que quelqu'un sait où trouver un emplacement de cette taille ?
Merci.

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Bug Report Solved Stuck at 92% loading

I can login to game, select character, then game starts loading..it sticks at 92% loaded. Maybe maintenance? I was able to login earlier today.

I deleted game and re-installed, still happening. I am going to assume there is maintenance, so i will check back later. I am leaving this post here in case it is not maintenance. TY

I had a thought, so I made a new character, test character, and it was able to log in. Seems my first character bugged out some way. So deleting it and the test character. Making a new one. No concern as i only killed one monster with the character. Will post update.

Completed the Tutorial on the new character, and had no problems closing the game and logging back in, with the new character. Maybe the first character I made bugged out due to not completing the tutorial, and/or how I closed the game then, not sure, but all is well!

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Announcement Potential Server Move Feedback

Because of issues we have had previously with the datacenter we currently host at, we have been looking into moving to a datacenter where we would colocate our own servers, rather than renting servers.

The datacenter we are looking at moving to is in Wisconsin, compared to where we are hosting now which is in Texas. Overall there is not much of an impact on EU players, but APAC players may have a slightly higher ping. For the most part it isn't that large of a difference either way, and the new datacenter will actually be owned by @Stealth so we will have greater control over how routing is done, and basically have whatever we need done when we need it.

To finalize a decision, I want to gather some idea of what tracert look like for players in different areas. If there isn't a huge change in performance, we will likely go forward with the move in the near future (once we source everything).

To do a trace route open up the Windows command line by going to the start menu and typing "cmd" in search. Once that is open you will want to do the following commands: tracert v0b.us and tracert server.adeptgamer.com

The first domain is located at the new datacenter, and the second one is the current server. What I am looking for is the comparison in the number of hops, the latency and the consistency of latency.

Announcements regarding where we are at with the source update, and previews of what Aiden has been working on will be posted later once we've finalized some things.

Login Failed new player

Hello, I´m from germany and an old DP player. I download the zip, follow the instructions, create here my profile with succsesfull verification, create a new game account here on this website (it show me it is conneced). but I can`t login ingame. I get the message: check your email and password. what do I wrong? can anybody pls help me? :( and I can`t join the discord server, whyever o_O

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