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Starting pack question

AFAIK, every account get one starter pack that makes you lv 60 instantly and other helpful stuff, but last time I play DP is over 5 years ago and I messed up the skill mastery. I don't want to spent 12k (I don't have anyway) to reset so recreate one is easier and I don't have any progress anyway.
So will I get the starter pack again if I delete my character and make one again? (This is the only character in my account)

Announcement Update Postponed

Due to a random error that we are having (which we did not have on the test server) we are having an issue with getting the new source code update to work properly. We are going to be postponing until this coming Sunday, where we will be taking down the server earlier in the day to put more time into investigating the issues.

We'll be looking into things over this week to see if we can resolve it without a longer maintenance like today, however most things with Dragon's Prophet are so we will have to see how things work out.

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  • Suggestion
Suggestion Implemented Tower of the Past Eggs (CotP)

In the Column of the Prophet you can get 2 different dragons - Amber Eye and Stone Gaze. They are only catchable there. However, there was an egg obtainable for each of them in the old Column of the Prophet. You didn't have to hatch them, you got them directly with a right click on the mouse. In the new Column of the Prophet in the basic programming it can be seen that Unhatched Eggs are meant for these dragons, called Unhatched Egg of Resistance (Amber Eye) and Unhatched Egg of Breakthrough (Stone Gaze). However, these do not appear. Hence, it would be great to change this for various reasons:

a) The high ping that slows down reactions and makes it really difficult to catch them – additionally to the time pressure due to the countdown.

b) In addition, you also have to be strong enough to complete that many levels before they appear (if at all).

c) It is practically impossible to get these dragons with good values, apart from the determination of the main attributes, which doesn't work either.

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Bug Report The greedy chests

If you own several chests in your housing (item slots of over 100) and switch to the integrated mode where you can access all chests (looks like a bank then), it happens that if you store an item on the second page it doesn’t work to take it out (with a right click on the mouse). On the contrary, if you have an item in the same place on the first page, it will be pulled into your inventory (backpack) instead of the item placed on the second page.

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Bug Report Porthis_SunkenElysium_Bladeguard Survivors bugged

There is an issue with the respawn time of "Bladeguard Survivors" mobs near the "Syporf's Alchemy Experiment" event in Porthis. I have been going there at regular intervals for 2 days and they are not there. (And I stayed 3 hours there once to make sure there were no other players killing them).
That prevents me from doing the quest "Fragmented Soul" where I have to kill 8 of these mobs.

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  • Suggestion
Suggestion Medal in general

first of all. let's speak what is a medal.

a medal is some game objective that will give you a reward has a medal that will give you bonus that will help your character with bonus stat and effect.

Some Medal are easy to get and some are really hard and long to obtain.

some easy medal can give really good bonus and some super hard medal will give really low and bad bonus.

end of the introduction of medal.

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each medal should be place in to a special bonus categories, How hard are they to get (I,m not talking about how they are place in the menu)

Is the medal can be obtain just by doing the main story line : Bonus of those medal should be low to medium since you will need to level up and play the story. the bonus from them should not be extreme. But just a bit of power up for the basic player who don't want to go outside the box. '''so i'm gonna call those medal type basic medal''

2nd type of medal are mission zone farm : you need to Completed X time the mission until you reach a XX number to obtain a medal : those medal are not special it is easy to do just take a bit of time. so the bonus from them should be a bit higher then basic type but still on the low end in bonus,

3th type : enchant and soul-crafting / item / dismantlement souls gathering / and money and market : those medal are base just like the name amply everything that is item related. Those can be a bit harder to do and the bonus given by them should be related to it. : more gold income from selling an item/ more souls given when dismantlement of a item. Repair cost lower. rise drop rate of item from monster '' mission zone and World zone only''

Those medal that we would just swap before doing something related to it

4th type : Guild / and hunting : Guild objective / hunting monster , those medal would be like the mission zone farming type medal. low end bonus and higher depending on the objective and the requirement for the medal.

5th dungeon / Raid : i know dungeon are not really hard but some can be annoying at low lv. those medal should give a higher stat then base medal depending on how difficult it is to complete the objective

and there is the RAID medal. those medal bonus should be the top of the top in what they give



6th : and the last one is the PVP medal : just like the dungeon and raid category.
the bonus from them should be higher then base medal.
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Final point of this : since the medal thing can't be rearrange, just think how long each medal would take to complete and remake the bonus from all of them >>> lower bonus = easier medal to do and higher bonus, higher difficulty to obtain.

at the moment some medal are extremely easy to do and the bonus is better then the high end ones so medal Bonus are totally unbalance. but before buffing some medal it might be better to lower most of them and see what would be the highest stat you want them to have and fix the other one base of those numbers so the medal don't over buff players, but the player that really want the medal, get something worth it for they time spend to get them.

Dragon Increase in basic attributes for dragons

1. I would like to express serious criticism of the planned changes you have in mind with the dragons. If you want to increase the attribute bonuses it either has little effect or only negative effects. If you wish, I'll be happy to explain my concerns to you in detail. However, it would be very long and complex. That is why I will only list the better and more effective changes, with fewer disadvantages, and say something about them.


a) Instead of increasing the level, it would be sufficient to increase the points that are available for the distribution in the attribute network from 1605 to 2405. This could be used to better improve defense and attack. To avoid unnecessary coding work, it should be an additional bonus that you get for reaching level 100 with the dragon, such as a damage reduction by 20%. Further, this type of expansion will have no effect on the mounting damage. In plaintext this means that the player’s damage remains the same and it gets not increased unnecessarily (which in turn would be disadvantageous for dragons and other players (pvp)).


b) In order to make dragons even more useful in pvp, it would be very good if the skill Groll Heart (which you can only find on Brasten dragons) gets revised a little. Right now it only reduces damage while you`re on the battelground. However, it would make a lot more sense if it got the same effect as the one of the Groll Fortress Collar. This would then, no matter where and when players attack the dragon, reduce the incoming damage by 35%, which, as I said, is currently only the case on the Battelground.


c) For pve and pvp, the Mannhart Set (which is available from Amy in the Draconic Sanctuary) for dragons would need to be upgraded from level 98 to 108 or a completely new set designed with the following set of bonuses: To reduce the strength and crit chance as well as the piercing effects of players and NPCs, a toughness of 1000-1500 would be neccessary on this set. Also full resistance (special damage resistance) and a constitution / HP bonus in the same amount. PS: Toughness is not a value you can find on dragon armor, that’s why it‘s only executable as a set bonus.

Selling WTB Carpenter recipes

Hello all,
checking very regularly in auction for new recipes, and always interested to buy them - when there are. As long as they're not too expensive either.

This said, I'm extremely interested in one recipe in particular : the Bronze Storage Vault one. If ever you do have this one, please keep it, contact me on Syriel (mainly) / Lyndel / Althea, and I'll buy it.

Thank you by advance !

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  • Question
Bug Report Solved Evolution appearance

Hello,
could it be possible to modify this weird appearance put on dragons when evolved ?
At least, for example, having the choice to keep those weird red mark things, or not... personal opinion, but I'm not really fan of it.
I know there's way more important to modify and ask >< but maybe, for example, thinking about a sign, a mark on a leg or something instead of this (scary =p) glowing effect thing ?

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  • Question
Bug Report Solved Cash error ?

Not sure at all it's the right forum thread to post this, but I have this since a while in my website inventory :



I don't remember buying Dragon Saga 'cash', I don't even have the game installed and even less an account linked to it. I must have made a mistake -_-"

Is it possible to 'turn' this cash into Dragon's Prophet cash, please ?

Thank you by advance.

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