Selling why i cant purchase goods Dragon Insignias in Special?
- Merchant Corner
- 2 Replies
when I click on Special to exit the game,The game immediately exit . ????


why???
If you ever asked yourself how summoners could reach such insane attack values here is your answer. After investigating items and weapons around their class I found out that Boss weapons are simply normal weapons increased by 90% in their damage stats, which obviously results in way too high damage if you compare to other classes and weapons. This is especially amplified by their base scalings on their basic attacks, which always sits at around 120% instead of 100%. Strangely enough, it is very hard to find where these numbers are based off and it yet remains a mystery to me. Despite that, Summoners are still a very viable class, just not as overpowered. They also retail some more strength in their abilities now along side other QoL changes to some of their skills in terms of cast time. Feel free to combine normal attacks and skills.
Dragoon Tree
Knight
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Aerial Smackdown
- Physical Damage Scaling: 50 - 70% to 120 - 140%
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Shoulder Tackle
- Physical Damage Scaling: 85 - 105% to 125 - 145%
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Spear Jab
- Physical Damage Scaling: 50 - 90% to 110 - 150%
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Spin it Bear
- Physical Damage Scaling: 50 - 130% to 120 - 170%
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Aerial Blow
Paladin
- Physical Damage Scaling: 80% to 100%
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Armor/Joint Break
- Physical Damage Scaling: 250 - 450% to 170 - 230%
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Weapon Suspension and Weapon Crasher
- Physical Damage Scaling: 275 - 475% to 180 - 240%
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Cross Cut
- Physical Damage Scaling: 350 - 510% to 300 - 400%
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Shield Strike
Dragoon
- Physical Damage Scaling: 35 - 45% to 135 - 45%
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Rolling Ground
- Physical Damage Scaling: 55 - 135% to 130 - 190%
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Ascension Dragon
- Physical Damage Scaling: 130 - 170% to 120 - 160%
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Dragon Dive
- Physical Damage Scaling: 200 - 280% to 180 - 260%
Overlord Tree
Gladiator
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I'm Gone Bear
- Physical Damage Scaling: 50 - 80% to 25 - 60%
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Incoming Bear
- Physical Damage Scaling: 41.7 - 75% to 70 - 87%
Myrmidon
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Whirlwind
- Physical Damage Scaling: 75 - 95% to 180 - 250%
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Wyvern Blade
- Physical Damage Scaling: 90 - 130% to 110 - 150%
Overlord
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Demolition Charge
- Physical Damage Scaling: 900 - 1100% to 600 - 800%
Invoker Tree
Monk
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Rain of Fire
- Magical Damage Scaling: 180 - 260% to 130 - 210%
Priest
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Double Shot
- Magical Damage Scaling: 12% to 112%
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Chain Lightning
- Magical Damage Scaling: 50 - 70% to 120 - 170%
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Spark Rock
- Magical Damage Scaling: 47.5 - 67.5% to 150 - 170%
Invoker
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Wraith of Heaven
- Magical Damage Scaling: 600 - 1400% to 400 - 1000%
Sorcerer Tree
Wizard
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Fire Emblem
- Magical Damage Scaling: 50 - 70% to 110 - 130%
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Tornado
- Magical Damage Scaling: 65 - 105% to 105 - 145%
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Magic Missile
- Magical Damage Scaling: 20 - 32% to 150 - 162%
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Blizzard
- Magical Damage Scaling: 20 - 40% to 130 - 190%
Warlock
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Meteor Strike
- Magical Damage Scaling: 650 - 750% to 300 - 550%
Sentinel Tree
Archer
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Multishot
- Physical Damage Scaling: 15 - 43% to 115 - 140%
Hunter
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Bleed
- Physical Damage Scaling: 70 - 230% to 70 - 180%
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Sharpshooting
- Physical Damage Scaling: 250 - 450% to 150 - 250%
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Rocket Launcher
- Physical Damage Scaling: 270 - 470% to 150 - 300%
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Wolf Rush
- Physical Damage Scaling: 120 - 148% to 150 - 180%
Pathfinder
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Freezing/Silence Trap
- Physical Damage Scaling: 370 - 625% to 190 - 250%
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Falcon Frenzy
- Physical Damage Scaling: 200 - 246.7% to 180 - 226.7%
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Blitz
- Physical Damage Scaling: 233 - 280% to 210 - 260%
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Tesla Coil
- Physical Damage Scaling: 40 - 135% to 140 - 235%
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Falcon Mastery (Passive)
- Physical Damage Scaling: 45 - 105% to 40 - 80%
Sentinel
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Ice Shower
- Physical Damage Scaling: 35 - 80% to 195 - 240%
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Wind Blade
- Physical Damage Scaling: 220 - 280%
Destroyer Tree
Marksman
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Random Shot
- Physical Damage Scaling: 8 - 21% to 100 - 120%
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Two Action Shot
- Physical Damage Scaling: 10 - 14% to 110 - 130%
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Gatling Gun
- Physical Damage Scaling: 25 - 35% to 120 - 180%
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H.E Grenade
- Physical Damage Scaling: 60 - 100% to 70 - 120%
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Composite 4 (Passive)
- Physical Damage Scaling: 10 - 22% to 10 - 30%
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Accelerator Tuning (Passive)
- Physical Damage Scaling: 5 - 13% to 5 - 30%
Specialist
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Vulcan 300
- Physical Damage Scaling: 400 - 600% to 200 - 500%
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Sniping
- Physical Damage Scaling: 500 - 600% to 400% at all levels
Destroyer
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Self Bomber
- Physical Damage Scaling: 500 - 900% to 300 - 600%
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Nuclear
- Physical Damage Scaling: 550 - 980% to 350 - 650%
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Particle Cannon
- Physical Damage Scaling: 100 - 200% to 250 - 350%
Savage Tree
Bandit
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Rolling Stinger
- Physical Damage Scaling: 50 - 110% to 150 - 200%
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Final Decision
- Physical Damage Scaling: 40 - 100% to 90 - 160%
Savage
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Marionette
- Physical Damage Scaling: 55 - 95% to 250 - 350%
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Hell Shouting
- Physical Damage Scaling: 100 - 200% to 200 - 300%
Shadow Tree
Infiltrator
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Ambush
- Physical Damage Scaling: 70 - 110% to 130 - 170%
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Violent Blow
- Physical Damage Scaling: 35 - 55% to 110 - 150%
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Gimlet
- Physical Damage Scaling: 50 - 110% to 100 - 120%
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Throwing Dagger
- Physical Damage Scaling: 40 - 80% to 70 - 110%
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Dagger Mastery
- Physical Damage Scaling: 5 - 13% to 10 - 20%
Assassin
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Perfect Strike
- Physical Damage Scaling: 400 - 600% to 200 - 400%
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Devilstorm Dart
- Physical Damage Scaling: 200 - 400% to 150 - 250%
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Blade Forging (Passive)
- Physical Damage Scaling: 8 - 20% to 10 - 30%
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Cherry Blossom Shower
- Physical Damage Scaling: 60 - 120% to 140 - 180%
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Leaf Fall:
- Physical Damage Scaling: 45 - 105% to 145 - 205%
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Mist Vanish
- Physical Damage Scaling: 78 - 160% to 120 - 240%
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Sky Penetration
- Physical Damage Scaling: 52 - 110% to 210 - 270%
Summoners
Shaman
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Spell Trap
- Reduced cast time by 0.5 seconds
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Spike Wave
Summoner
- Magical Damage Scaling: 35 - 55% to 120 - 150%
- Reduced Flat Damage
- Reduced Cast time by 1 second
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Inferno
- Magical Damage Scaling: 180 - 220% to 130 - 170%
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Volcano
- Reduced cast time by 0.3 seconds
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Meteor Rain
- Magical Damage Scaling: 60 - 120% to 120 - 160%
- Reduced cast time by 0.56 seconds
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Earthquake
Remember that cast times are also reduced by Energy Circulation (Lv. 36 passive)
- Magical Damage Scaling: 50 - 110% to 100 - 160%
- Reduced cast time by 0.3 seconds
Twins
Twin
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Infinite Turning Kick
- Physical Damage Scaling: 60 - 80% to 120 - 160%
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Hyper Knee Kick
- Physical Damage Scaling: 85 - 105% to 110 - 130%
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Dragon Uppercut
- Physical Damage Scaling: 85 - 136% to 100 - 140%
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Rolling Grable and Smash kick
- Reduced Flat damage
Mirage
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Rising Drop Kick
- Physical Damage Scaling: 350 - 410% to 150 - 230%
Jumeaux
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Infinite Scuffle
- Physical Damage Scaling: 100 - 200% to 120 - 220%
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Consecutive Hits
- Physical Damage Scaling: 420 - 580% to 220 - 380%