What's new

  • Suggestion
Suggestion 102 BG accessoires?

It would be really nice to have 102 BG accessoires, especially to max Int or Strength more optimally on it without the hassle of crafting a 102 purple necklace manually. Just a suggestion, i dont even play on laedis, but Im missing it on EU, so I guess ill point it out.

  • Locked
  • Suggestion
Suggestion Rejected 1h and 2h weapon costumes on 1 costume set

It would be really nice to be able to equip both 1h and 2h weapon costumes on 1 set. Maybe it would be possible to use the unused slot at the bottom right for additional weapons? I would probably make it purely cosmetic then though and not be able to activate more shard slots as you would have an even higher grind then bc you'd need to farm shards for both 1h and 2h costume slots as well. Idk if it would be really woth the effort as its a really small point, but as pretty much every class switches between 2h and 1h, so it would be a nice cosmetic change.

  • Poll
Proposed Changes (Open discussion)

What class do you play the most?

  • Sorcerer

  • Oracle

  • Guardian

  • Ranger

  • I haven't decided yet


Results are only viewable after voting.

Balance Changes:
__________________________________________________
Some small changes to a few inconsistent stats that have been dominating to meta for too long. Special damages now all grant healing power to help with consistency, however Natural damage was left slightly stronger to help with keeping natural damage classes well-rounded.

- Toughness Armour/Magic Pen resistance removed

- Elemental Damage scaling on healing spells 0 : 0 changed to 3 : 1 health recovered

- DS Damage scaling on healing spells 0 : 0 changed to 3 : 1 health recovered

- Natural Damage scaling on healing spells 1:1 changed to 2 : 1 health recovered

Class Changes – Overview

- Added Healing power reduction debuff Grievous wounds (debuffs cannot stack).

- AP regained through right click combos changed from 40 / 70 / 120 to 140 / 200 / 280


Ranger


Summary – Ranger has lacked behind the other classes for a couple of reasons including their inability to scale off of natural damage and their scaling off of Ferocity (Negated by the toughness meta). Instead of changing Ranger’s identity as a ferocity based class, the changes made to toughness as well as these class changes should allow ferocity to be more viable for Ranger as a class in PvP.

Bow Mastery / Gunblade Mastery

- Added “Ignore Toughness” 1 – 10% based on levels 1 – 10 (% is reduced from number value not flat rate.)

Apocalypse Sphere

- Added “Grievous Wounds” for 4 seconds

- Grievous Wounds healing power reduced 1 – 4% at levels 1 – 4 | 8 – 12% at levels 5 – 9 | 20% at level 10

Aesthetics of Violence

- Prerequisites changed to “No Prerequisites”

- “Bonus Critical Hit Power” changed to “Increased Base Critical Hit Power”

Bow Lonier – Pray to Lonier

- Added effect “Increase attack speed 5%”


Oracle


Summary – Oracle’s power has always been in a few of their skills which didn’t really allow for much build diversity outside of “Cure” and damage stacking. To rearrange the class cure has been changed to a purely support skill whilst the identity of tank healer has been moved to hopefully make Scythe Ishtalon viable.

Shadow Step

- Invulnerable Frame changed to CC immunity

- Immunity duration increased from 0.2 to 0.5 seconds (to match animation)

Cure

- Now only targets allied units excluding the player character

Scythe Ishtalon – Dragon Dive

- Removed taunt effect

- Increased healing buff duration from 8 seconds to 10 seconds

- Added 3 damage hits with scaling 1 : 1.9 damage dealt (Magic, Natural, DSD)

Scythe Ishtalon – Dragon God/Soul Vengeance

- “Dragon’s Howl” buff from level 5 - 10 | Added effect “Increase ALL damage dealt with a scythe by 15/20/25/30/35/50% for 10 seconds


Guardian


Summary – Guardian as a class has always been a tale of 1h Piesar or 2h Bazaka with both builds running 1 point in both “Warlord Befalls” and “Light of Fortitude”. Because of this the changes to “Warlord Befalls” should gear the skill into more of a last ditched effort before death skill as opposed to spammed for the free CC immunity.

Destroyer (Passive)

- 1 – 10% Critical Hit Power changed to 1 – 10% Critical Hit Chance

Defence Mastery

- Increased the Damage reduction values at levels 1, 5 and 10 | Damage reduction at levels 1/5/10 changed to 2/8/16%

Shield Block

- Counterattack status duration increased from 6 seconds to 8 seconds

1h Piesar – Light of Fortitude

- Damage Reduction at levels 1 removed

1h Bazaka – Fiery Chain

- Added “Grievous Wounds” for 6 seconds to targets hit reducing healing power by 20% at all levels

2h Piesar – Surprise Attack

- Attack range increased to match Electric Dive

2h Bazaka – Warlord Befalls

- Added “Grievous Wounds” debuff to the caster for 12 seconds. Reducing healing power by 90% at all levels


Sorcerer


Summary – Sorcerer is a very well-rounded class that needed some tweaking on some skills that stood out to be far too strong for how well rounded the class is. The changes to “Prairie Fire” should mean that Haberace builds can keep their DS regen skill as well as a consistent AP drain without it being too oppressive to the target. Some power added to both Riemist trees to help round out the trees identity and encourage players to take these trees more often.

Stasis

- Now grants Crowd Control Immunity for 1 / 2.5 / 4 at levels 1 – 4 / 5 – 9 / 10

- Health points gained changed to 40% of the characters natural damage value

Elemental Activation

- Buff duration changed from 14 seconds to 10

Ice Shield

- Freeze immunity debuff applied to recently frozen targets duration changed from 7 seconds to 10 seconds

- Freeze duration increased from 2 seconds to 3 seconds

Staff Haberace - Prairie Fire

- AP Drain debuff duration changed from 7 seconds to 2 seconds

- Total amount of drained AP remains the same

Wand Riemist – Pray to Riemist

- Added effect “Increase Natural damage 10%”

Staff Riemist – Pray to Riemist

- Added effect “Increase max HP by 10%”

Staff Riemist - Flame of Life and Death

- Area of effect increased by 500 units

- Damage and healing value now match


End Statement
This is up for discussion and I would love to hear what you think you would like to add, remove or change. Try to propose suggestions in the same format presented above labelled with either "Add","Remove" or "Change" above your idea.
Also, try to be as non-biased as possible for the sake of everyone's sanity.
Thanks.

Guide Updated - 3/2020 | Dungeon Ancient Location, Tips Farming Guide

Introduction:-
Dungeon Ancient farming seems like a long, tedious and pointless effort. However, in this guide, I'll not only share the whats, wheres and hows, but how to effectively integrate it into an effective gold or experience grind for your dragon, your gold bank, or your egg nests. I'll also share with you a much, much easier way to get dragons to spawn in less than four hours, and not just that - multiples at a time.

Setting up the run:-
This is a fairly large section, so I've spoilered it.


Create at least four more game accounts! You can manage your accounts under the 'accounts' setting on the forum. You can make up to 10 sub accounts here. It's worth making them for egg caring, battlegrounds buffering, and dungeon buffering. The latter we're going to use for our Dungeon Ancients.
  • upload_2020-3-31_22-29-27.png
  • Do NOT make more than one forum account. That's a fast ticket to get you banned. Only make accounts though the accounts page once you're signed in.
We're of course going to be multiboxing here.

Multiboxing on Adept's Dragon's Prophet is absolutely fine! I get this question a lot - this won't get you banned here. Due to the way some mechanics work, it's highly beneficial you do so if you're able to.

upload_2020-3-31_22-33-35.png

To launch multiple clients, just click the dp_x64.exe or dp.86.exe a couple of times. If you have a fairly average gaming computer, you won't want to start more than 5 anyway. Make sure your new accounts are set to minimum settings, minimal ui, and the smallest window you can manage to optimise performance. Play in windowed mode to quickly switch clients with Alt + TAB!

As for our little guys getting around to the dungeon we want.

upload_2020-3-31_22-36-22.png


This button is going to be our most vital ally. The transportation book will allow us to quickly move around. Get your main to mark the location of the dungeon gate, and use co-op scrolls, shadow step scrolls - even dungeon teleport scrolls and have every member mark the location, in the case you want to come back to this spot later. It's likely you might need a break with all this farming, or you may want to come back to it another day. Teleport scrolls are VERY easily available. You get free portals daily, on top of the very cheap kindred wheel providing many scrolls most of the time.

Set up at the most effective
Minor dungeon for you (Minor dungeons are explained in the next section below.) When you pick a target dragon in a region, you want to then pick the dungeon you know you can complete the fastest.

Once you're set up and standing in front of your dungeon, you'll be ready to begin!


The Mechanics of Dungeon Points:-
Another very long section, so I've spoilered it.

To spawn a dragon (especially the + type dungeons listed below) the normal rate is 1/1666 on hard mode and 1/833 on easy mode. This rate was obtained through the original Taiwanese servers. This seems like a lot to ask, for someone to run a 4 minute dungeon over 800 times.

However, to supplement players with insufficient luck, a points counter was enabled in most dungeons. Those that lack it either are bugged (Laedis) or were never designed for it (OG Bakra.) To hit this goal we need 300 points total, but the dragon can still spawn before then.

unknown.png

Twilight Ocean spawning at 113 instead of 300, hitting the 1/833 odds.
unknown.png

Believe me, I was pretty pissed when this guy spawned early, but I'll explain why later in this guide.
Thanks to the visual dungeon point counter, you now have a clear way of telling how long you have before a dragon will spawn. Upon clearing the boss, you'll see the dungeon points both overhead and in the yellow system text. Keep an eye on it every run!
Important note! The visual counter will relay the points of the PREVIOUS dungeon you ran of this instance. If your visual counter reports 294 points, your current run is 299! Don't ask why this is the case, but be aware of this as you could spawn things early.


upload_2020-3-31_22-56-12.png


Each time you run a dungeon you gain 1 point per person for the dungeon you ran. Considering most dungeons only allow 5 players, we can assume that you get 5 points per time. Our target is 300 of course, but even though you hit 300 you're not guaranteed to see it next run. From that point onward, the rates change to somewhere theorised between 10% - 30%.


Here's the math. If we ran alone, that would be 300 runs. A 4 minute dungeon times 300 is 20 hours. God no.

angtft.jpg


Comparatively, when we run with 5 people, we have 60 runs to do instead. That's only 4 hours. Still seems like a lot to you?

Let's make good of our investment even further.

When a dungeon ancient spawns, it resets the points of EVERYONE present in the dungeon. If we use this knowledge to our advantage, we can quintuple our timesink.

This is where our alts come in!

At around 294 points, (This is actually 299 if you're running with five) reduce your party to two members. Both of these members will have their points at zero when the dungeon is finished. If you can help it, use a separate alt with your main character so you don't lose two 300 point rolls for this particular part.

Note that, members will only have points reset while INSIDE the dungeon. This means that you can have other members in your party, but casually wait outside the instance.

Remember that Dungeon Ancients are still between 10%-30% spawn rate at this point, so they won't show up right away. So if you hit 310 points with just two and see no signs of the dragon, don't panic, you're just extra unlucky. Typically you'll see the dragon within minutes.

When we conserve point spending in this way, we can spawn up to 5 dragons! That's one dragon in less than an hour, not so bad now huh?


On top of this, we can also use the points in other minor dungeons in the region to spawn different stuff!




Extra benefits of Dungeon Ancient Farming
  • Push your alts in when only at the boss, to reduce time farming!
  • You'll also get all hardmode loot, plus extra eggs at the end if you're lucky (Sometimes two a run!)
  • Bring your dragon companion out to increase speed farming, give them experience, and farm provisions if you have the buff.
  • Sell the loot at an underworld merchant, or extract it for other nicknacks. but only if you want to spend time doing that.
  • You'll give you're friends lots of kindred bags! (They'll love you, I promise.)
  • In Porthis, Thadrea and Sitheran, you'll be swimming in armour mats, which go for ALOT of gold.
  • Run on hard mode rather than easy! You get tons of loot for your level and it's not that much more difficult.
  • If you want to risk it, run the fastest dungeon in the region to 294. Dungeon points are effective FOR THAT REGION. If you get nearly 300 points on each alt in Korhala for example, you can spawn 1 carnelian warden, 1 black smog, 1 dancing rook and use the points remaining to spawn dupes if you like.
  • You can cross Minor dungeon points to Major Dungeons.
  • Running easy mode gives one point on easy. Running hard mode gives 1 point on easy and 1 point on hard.
  • Dragon levels are now calculated on an average of your current party. Please bear this in mind *before* you spawn the dragon. For example if you have a level 108 and a level 20 in your party, the level average calculated is 54. It doesn't matter if this member is waiting outside, it still calculates.



The Dungeons:-
There are dungeons great and small throughout Auratia. For the purposes of this guide, I'll refer to dungeons that have multiple bosses as Major Dungeons. All other dungeons with a single boss are Minor dungeons. For example, Dunar Temple is a Major Dungeon because it has 4 bosses instead of one. Aymori Sands is Minor, because it has only one boss.

As of this update, Major dungeons are supposed to have dungeon ancients like Minor dungeons, but there's some extra jump hoops in the code to make them happen. I'll include them in this collection regardless with blank entries, so they can be filled later.

Major dungeons now have ancients.

Any dungeons marked with + means that they do not use the points system, but can still spawn a dragon.

Format is:-

Dungeon Name - Dragon Name - Speed ranking


Speed Ranking refers to how quickly you can complete the dungeon. This is based on opinion and character class, you may have a different experience. I'll grade these from F for worst and S rank for best. Use your discretion when running to accrue points. F will always apply to dungeons without a point system. An S ranking typically means you'll find your dragon in much quicker time.

Click the Spoiler under each Dungeon name to reveal what dragons lie there.


Bakra:-


Omati Gorge - + Emerald Crystal - F
340
Seething Cave - + Unknown ??? - F
Arboran Ruins - + Unknown ??? - F

Puretia:-
Consus Cave - Indigo Flare - B
340
Tangaroa Abandoned Mine - Emerald Assault - C
340
Ash Catacombs - Citrine Diamond - B
340


Laedis:-
Nyrol's Nest - + Balge - F
340
Aryna's Lair - North Star - A
340
Gaesis Roost - Ebony Thorn+ - F
Ebony_Thorn.gif
Juno Crystal Gallery -Diamond Bulwark
latest

Wynnadia:-
Corzine - Ancient Shadow Aqua Dragon - S
340
Nameless Keep - + Ancient Shadow - F
340
Well of Prophecy - Burnt Shadows - B
340
Accursed Tower - Scarlet Flame
latest

Korhala:-
Deyerka Tunnels - Black Smog - S
340
Deyerka Mines - Carnelian Warden - S
Aymori Sands - Dancing Rook - A
340
Dunar Temple - Vibrant Thunder

latest

Wintertide:-
Yodrak's Thunder - Magna Tuska - D
340
Lodar Caves - Frost Breath - B
340
Torran Prison - Twilight Ocean - A
340
Ironfang Fortress - Ice Spire


Inartia:-

Arjak Caves - Frost Ritual - S
340
Artenne Ruins - Heart of Snow - B
340
Veilar Grotto - Ember Spark - S
340
Palace of Methus - Fiveclaw Gold

latest

Alentia:-

Barlam's Lair - Lava - C
340
Draconic Giant's Outpost - Fyonnor - A
340
Bloodstone Stronghold - Flaming Fin - S
340
Dragonheart Temple - Obsidian Thunder


Olandra:-
Ironwing Lair - Steeldemon - A
340
Bloodlust Crypt - Crimson Thorn - B
340
Shrine of Handras - Blue Flower

latest

Porthis:-
Bladeguard Underpass - Silver Wings - D
340
Moran Cavern - Igneous Batholith - C
340
Nucleus of Time - Calculus
(Calculus can still be obtained through 10 man capture or eggs)
340



Thadrea:-
Tonapah Tomb - Goldsteel - E
340
Mictlan's Corridor - Magical Silver - C
340
Asuma's Mirage - Milky Way

latest


Sitheran:-
Miroth Fortress - Moss Crystal - E
340
Black Tower - Indigo Flame - B
340
Racman Grotto - Midnight Massacre

102 Dungeons:-
Omati Gorge - Unknown
Sillia Shrine - Unknown
Mount Sorthina - Red Star

latest

In Closing:-

I hope you find this guide helpful. Formatting this was a pain in the ass, but I get a lot of questions about dungeon ancient hunting in general. The first post itself may need a little bit of clean up here and there, but I wanted to pick up from where Genmii/Wolf not only left off, but add with even more detail and tips than before.

If you have any questions, feel free to use the thread or ask me in game. I play fairly actively, so I'll keep it as up to date as I can.

  • Suggestion
Suggestion Ranger set less Fero more Str / Focus

Rangers suffer a good bit from damageloss due to them having more Ferocity and less Strength on their sets. If you compare eg. Oracle set with Ranger set you see that the Ranger set gives 300 Ferocity and 250 Focus / Strength, while the Oracle set gives you 200 Ferocity and 450 DA / Int. Also the Oracle gets 1k HP instead of 300 points of Chance crit or 400 Points of Strength crit. So to put it basic Terms, the Ranger is loosing 200 points of either Strength or Focus for 100 points of Ferocity and 300 chance or 400 strength crit, wich is really not worth in comparison, assuming you dont have 1.2k shards everywhere. It would help out the Ranger a lot to just get the Focus or Strength instead. Then mounting fishes would be more of an Option and the Ranger would also potentially be a little more tanky, wich would be a nice change. I wouldn't recommend to balance it however with giving the Ranger more Ferocity though, because he can already hit hardcap on both chance and strength crit as is.
Even if its just changed for the upcomming 108 Armor, it would be a nice change.

  • Locked
  • Suggestion
Suggestion Rejected Laedis Hero Costume Set? Maybe recoloured ?=

Hey, would it be possible to add Laedis hero set ( weapons + maybe new created laedis offhand costumes) to the item shop? so you can have it as costume ? :D without need to do 102 weapon as costume...:X
maybe option for adding recoloured versions ? would kill to have a recoloured "laedis weapon" as costume :D
even if its like 2k or 3k diamonds I would buy it XD

  • Poll
Announcement Battleground Testing


Because we need players to actually test if the changes I made will work for Battleground, I want to know if players are okay with us live-testing for a week; if it works it'll allow players to have 3v3 Battleground. If it doesn't, there will be a week without Battleground.

Going to make this a poll so just vote yes or no. I will say though, I am mostly going to focus on PvP players and not PvE players, so the actual votes will are going to be weighted.

Announcement [Patch Notes] Patch 0.2.56 Notes

Here are the current patch notes:
  • Cosmetic Coupons are now consumable items that will credit your account.

  • Cosmetic Coupons can be exchanged at Catherine for:
    • Bounty Token x10 > Cosmetic Coupon [1]
    • Bounty Token x45 > Cosmetic Coupon [5]
    • Bounty Token x85 > Cosmetic Coupon [10]
    • Bounty Token x420 > Cosmetic Coupon [50]
    • Bounty Token x835 > Cosmetic Coupon [100]
  • Cosmetic Coupons can be bought for:
    • 15 cash > Cosmetic Coupon [1]
    • 70 cash > Cosmetic Coupon [5]
    • 135 cash > Cosmetic Coupon [10]
    • 420 cash > Cosmetic Coupon [50]
    • 835 cash > Cosmetic Coupon [100]
  • You can also exchange your CC back into Cosmetic Coupons:
    • 1 CC > Cosmetic Coupon [1]
    • 5 CC > Cosmetic Coupon [5]
    • 10 CC > Cosmetic Coupon [10]
    • 50 CC > Cosmetic Coupon [50]
    • 100 CC > Cosmetic Coupon [100]
  • AC Themed Balloons have been added to the Cosmetics section of the Cash Shop in celebration of ACNH's Release. Each one applies a custom AC themed chat balloon Each Balloon costs 1 CC, This is a limited time event:
    • AC Balloon [Bunny]
    • AC Balloon [Isabelle]
    • AC Balloon [Lily]
    • AC Balloon [Bells]
    • AC Balloon [Red]
    • AC Balloon [Tom]

  • All freemium cosmetics are no longer soulbound (costumes bought for CC)
  • All Hair Dye costs 1 CC
  • All Hair Styles cost 2 CC
  • All Face Styles cost 2 CC
  • Ragnarok/Japanese sets have had price adjustments
  • Friend-list limitation issues have been resolved
This is a minor patch to prep for the next few patches related to cosmetics.

  • Question
Bug Report Ranger 30% ele buff doesnt work 90% of the time

So rangers have an ele buff on agno with their dragonbreath, wich is supposed to give you AND your teammates in range a 27.3% ele buff sor something like 20 seconds, but only the Ranger gets the buff the overwelming amount of time. Doesnt male a difference if you shoot through your teammates or how close you stand to them, wich is pretty sad since it doesnt make ranger + full ele mage the powerhouse it is supposed to be.

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