What's new

  • Locked
Announcement Event [Event] Group Screenshot event (Cash Reward) 6/10/2019 @ 19:00 CEST

As we approach the end date of our open beta we are inviting you all to a group screenshot event on Sunday @ 19:00 CEST
everyone who participates will receive a $5 cash code to use on release, anyone who tries to gain multiple rewards or cheat the system will be severely punished (perm ban from pts and release) so don't be greedy.

The screenshot will be taken in everyone's favourite location (Port Of Winds Center)
to guarantee your rewards please stay between 18:00 CEST and 19:00 CEST

The screenshot will be taken directly at 19:00 CEST anyone who comes after will not be rewarded.

As always check your timezones here: SavvyTime

  • Suggestion
Suggestion Dungeon entrance requirements

You can already enter lavalon without the flame key and I suggest to do the same for Redfox Delta and maybe even Elga

Redfox: Backpack (Jerry / Signus) to enter is just annoying and wastes one inventory space (Jerry at least)

Elga: Suggest to make the medal quest repeatable instead of daily / delete entirely

  • Locked
Announcement [Beta] Open Beta Is Ending (6/10/2019) @ 23:00 CEST (Or is it?)

As we approach the final day of our open beta, we have been looking over all of our feedback and reports to decide what is the best plan of action moving forward.
on Sunday the 6th of October @ 23:00 CEST the servers will be pulled offline
this will mark the end of the open beta and any chances to gain the beta rewards.

However, after we are finished with this maintenance (which has no ETA)
the servers will go back up, and i am sure you are wondering what this means.
Due to the outcome of our 3-week open beta and the mass of reports/feedback we have received the most logical option for us is to turn our open beta into a Public Test Server (PTS) while we prepare the game for release, this means instead of leaving the player base in the dark while we try to work on things, you can be directly involved in helping us test our changes or fixes to make release a much smoother experience for everyone.

(Your beta chars will remain available during the PTS)

To everyone who has been involved in the open beta testing, Thank You.
We really appreciate everything you have helped us with so far and we hope you continue to stick with us while we shape Dragon Saga [Adept] into an outstanding server for you all.

Following the end of beta a thread will be opened listing all players and what rewards they have achieved, this thread will also be open to taking requests of name / class changes ect.

Please check your timezones here: SavvyTime

  • Suggestion
Suggestion Elga

Sooo....

Suggestions:

Second form: Get rid of the whole Groggy-BS --> delete that action and be able to deal damage the whole time
With that it would actually feel like a fight instead of players/Elga afk
--> Keep the mechanic he does when you fail to groggy him and let him use it randomly, would be awesome

Overall: Buff his HP & Damage, you get about 10k damage with 3.5k defense from one of the weaker hits

Patch Note Completed Weekly Maintenance 10/1/2019

We will be having our weekly routine maintenance at 7 PM PST Monday evening. During the maintenance we will be doing the following:
  • We have released a new version of our client and server which requires players to update or else they will have issues.
Maintenance generally lasts between 1-2 hours, though we will announce in the Discord if it will take longer. You can join our Discord by going here: Join the AdeptGamer Discord Server!

  • Locked
  • Suggestion
Suggestion Accepted Early game outfits.

Hi, long term player here.
From playing this game through the years, my enjoyment of it was always higher when i had a costume/outfit/gp,IM set. It was at least 50% of the game.
Getting those stats and getting your character cute/cool to your linking was a big part of the game.
Seeing we had 2 free outfits in the shop in closed beta made me so happy. Seeing my character looking good makes the grind much less tedius for some reason, and surely im not the only one that feels this way.
They have no stats nor can be enchanted/soulcrafted which is perfect, this way it truely only affects your looks and nothing else. Making game progression feel better but also knowing that there are sets with stats obtainable with freemium doesn't take away the need to get those sets.
So I am asking for you to keep these 2 current sets for free in the shop even after closed beta, with 0 stats and restrictions on enchanting/soulcrafting.
Thank you for your attention.

  • Question
Bug Report Drakos Tower / and loot drop rate from PVE

i since i'm lv 74 i have ultra hard time droping floor scrolls at drakos tower because all the boss from floor 1 to 29 (dint have time to go higher) are lv 65 (enchanted 14-17). Most of the time they don't drop loot.

Boss should be higher lv with a lower enchantment,
Making them the same monster lv has Van-cliff zone make no sense since it's suppose to be a zone lv 66+
-----------------------------------

Drop rate in general need a rework, i mean the % of drop rate base on player lv vs monster lv, i dont know what formula this server use atm.
I remember the OLD drop rate was -5% per 1 lv difference and it was change later for 100% between 1-5 > 50% from 6-10 and 25% from 11-15
ex : original drop rate of XX item 70% >>> now i got 6 lv difference ( 70% / 50) = 45% drop rate.

i think a 100% drop rate should stay in place until you pass the 15lv difference between the monster/boss and drop it to 0 or 5%

Announcement [Patch Notes] Patch 0.0.28 Notes

General:

  • Removed camera zoom-in and lock when a boss enters fury mode (when they can be groggy) slow down effect still occurs but is less intrusive.

  • Changed party name char limit from
    12 "ABCDEFGHIJKL" to
    20 "ABCDEFGHIJKLMNOPQRST"

  • Changed party description char limit from
    12 "ABCDEFGHIJKL" to
    24 "ABCDEFGHIJKLMNOPQRSTUVWX"

  • Swapped Granite + Mana Bullet Drop Rates in lavalon fight
    40% Mana Bullet , 60% Granite is now
    60% Mana Bullet, 40% Granite.

  • Increased default attack score from missions:
    Party Member 1 = 50 > 240
    Party Member 2 = 50 > 240
    Party Member 3 = 20 > 120
    Party Member 4 = 20 > 120

  • Added Ban Spid Emote #15 (credits to spidpex)

  • Increased max character name limit from
    10 "ABCDEFGHIJ" to
    20 "ABCDEFGHIJKLMNOPQRST"

  • Added 100x packages for Souls/Weap dust/Armor dust for bounty tokens for 2/5/3 tokens

  • Raised Maximum Enchant Limit To +30

BugFixes:
  • Removed movement lock from drakos fl.49 after killing boss
  • Translated Specter Tower Image
  • Removed "Remaining" kill count from specters tower (was covering up the floor complete ui)
  • Fixed alpha of port of winds minimap

  • Question
Bug Report Texture Translation Thread

this thread is purely for textures UI/MAP that are in Korean, it is hard for me to go through every single game texture looking for Korean text, there have been a few reports of these but no screen shots / specific locations to make swapping them out a much faster process so i simply ask if you spot Korean text in-game from a physical texture Map or UI related please post a screenshot of it in this thread + where you found it.

This is not a thread for text/item/name translations.

  • Question
Bug Report Paladin "fixes"

Hey, I'm making this post to kinda resume the things that aren't right and should be fixed on the Paladin Class (in my opinion).

-Giant Growth(skill that gives +2200HP) gets taken off and put back on at every loading in dungeons so I lose alot of HP everytime which is really annoying.

-Bone Top/Bottom dont have special effects when they should give health and hp.
-Magichenge Sword got "Aim+10" as option but I think it should be replaced with Health+20-30.

-Spin it Bear has a cast time, really? Please either take it off or make it like the other cast skills=>long duration.Every class has a broken skill that can easily catch if the player isn't fair.

-Spear Jab and Crosscut have a shared CD, please take it off as they are two completely different skills.

-Sword Dance doesn't work in PvM, if it was in PvP I could understand but that isn't the case.When you use it you can see damages appearing on top of the monster as well as the animation of it being hit but it just teleports and hit you instantly as if it didn't get hit.

Filter

Upcoming Events

Linkbacks