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Do passive skills increase active skills for a dragon?

As most of us know a dragon has 4 basic attacks, strike, sweep, pursue and impact. Now there are a couple of passive skills that increase these, however do these passive skill affect active strike, sweep and impact skills?
To be more specific,
Passives for
- Impact:
Fiery tank
Intimidating impact
Elemental impact
- Strike:
Ripping strike
Shattering strike
Mighty strike
Glacier strike
Current strike
Dragon spell strike
Elemental strike
- Sweep:
Power sweep
Elemental sweep
Forceful sweep
Monster Clash

Do they affect actives for
- Impact:
Mighty impact
Obilerating impact
- Strike:
Raging smash
Frenzied strike
Fiery hunting
- Sweep:
Crushing sweep

There's alot more than this but just wondering in case.

Announcement State of the Network

It has been quite a while since our last network update, and since we have recently reached a milestone in some of our projects I figured I would post an update showcasing the work that has been done, and what we have planned.

First of all we have recently gotten the source code of Dragon's Prophet to a state of parity with the current version of the server we are running. This means that we can move forward with additional bug fixes, new functionality, new content and new marketplace items. It has been a long and arduous battle for @Light to get the test server to the state that it is in due to how unorganized, badly written and undocumented the code for Dragon's Prophet is.

Below is some of what Light has had to deal with; the first image is relating to bag expansion and the second is related to mastery reset. These are actually legible Lua scripts compared to the majority of the code in this game, and when you have 1,300+ files of mostly illegible code that lacks a clear organization structure it makes fixing or finding things extremely difficult. The vast majority of bugs reported are related to Lua, while others have some issues within the actual engine or game logic itself.

Getting to the point that we are currently at, with some breaks in between, has taken the better part of 6 months of constant work from Light on the development side, Haterslayer with his knowledge of Dragon's Prophet and experience in GMing and my constant harassment of players. Light and myself easily put around 12-15 hours a day towards the network, and Haterslayer puts quite a bit of time into researching and documenting the game and building the weekly events.

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Now that we are ready to move on with source code, we will be testing for the next few weeks to make sure there are no major bugs that will delay a release of first update on source code. During this testing phase we will be looking at fixing the bugs that have been reported since the launch of the server, looking into some of the suggestions requested by the community, as well as laying groundwork for new functionality or features.

As far as custom content goes, we still have some work that needs to be done to the tools that we have, as well as need time to get familiar with them. The first bit of content that we'll be working on is releasing the unfinished zone Runewake was working on as well as the unreleased dungeon "Devouring Void". You will recognize the final boss of Devouring Void as what Hater has lovingly nicknamed Tibtibs, and has used recently during our weekend events.

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Our focus will be finishing up the existing content, and then extending or overhauling content to bring it back in line with the original storyline (and tutorial). We'll be gladly taking advice or opinions on world building or lore in the suggestion section of the forum.

Aside from Dragon's Prophet, we have been working on a lot of things behind the scenes that people who are active in our Discord will perhaps know about.

The first of which is the development of our new integrated registration system, and integrated purchasing system which will be used for all of the games on our network in the future. I've previously previewed the checkout system and how simple it is, but it also allows people to register multiple accounts per game, and manage the password and secondary password of those accounts as needed. We also currently have support for adding existing Dragon's Prophet accounts, however there will be a limit to how many you can add so I would avoid adding care accounts.


We have been in talks with another development team to bring a customized Runes of Magic server onto our network for several months now. We will be hopefully welcoming them and the server officially on the first of August, otherwise it will be sometime shortly after. This development team is completely separate from Dragon's Prophet, though we may have some crossover to bring some new content to both games at some point in the future.

We are also going to be working on releasing a Final Fantasy XI server, headed by @choochoo. Work has just started, and some issues need to be fixed but we hope to have this available for beta testing sometime within August, and a release date is tentatively sometime towards the end of August or sometime within September.

A series of Minecraft servers is also currently in the works by @Stealth (Peturabo), and we will be releasing the first of which sometime in August, with several more shortly after. Stealth is a long time friend of mine, and is a big reason that we're able to do as much as we can as he has helped support us and helped us grow quicker than we would have. Minecraft will help to pay builds, as well as to stabilize our finances to expand as we need to, and to hire more people.

Our RaiderZ server is currently been demoted back to development to figure out how to solve some data issues and currently has no ETA. The primary issue was that many quests didn't properly complete even when the objective was met, and that prevented certain events from triggering or from much of the gameplay from developing.

Now that Dragon's Prophet is entering a testing and fixing stage, we will also be re-applying some time towards Dragon Saga (also known as Dragonica). We need to update some of the data, and get some of the content to a working state before we can put it back into testing. We will hopefully be putting work into custom content sometime after the release of Dragon's Prophet.

Swordsman Online is still on hiatus as we focus on our other games, but we will likely finish fixing the one issue preventing us from testing our server, and then work to get that released. The focus of Swordsman will be mostly on the PvP, as it has one of the most balanced systems in any games I have seen.

We are also going to be releasing a World of Warcraft 3.3.5 Wrath of the Lich King server. Testing will start within the next few weeks, and it will possibly release sometime within the next month. The initial server will be Vanilla, but we will possibly look at other servers.

That covers the majority of things that will be happening for the next few months, and I will possibly look into doing a more solid roadmap when possible

Sorcerer 1 Handed haberace PvE/PvP (Aggressive Blitz)

Hello again! I am bringing another vicious build into the light. Haberace returns with a 1 handed build sure to shock your opponents into submission while looking cool. Lets start with my suggested attribute set-up.

ATTRIBUTE POINTS:
Ferocity: 200 (Most of the skills in this build hit lots of times, in order to amplify the damage we are dealing with so many hits we will want a very high crit chance and power!)
Intelligence: 112 (we have the rest of the points here since INT is this god's main source of damage)

BASIC MASTERIES:
Earth shield/stasis 1/10
(I'm just going to clump these together since they are pretty much in all of my builds. extra hp and a stun break)
Draconic Brilliance 8/10 (INT bonus, what else do you need?)
Elemental grasp 10/10 (this skill is a must on every sorc build, always)
Elemental Scar 10/10 (we want lots of crit chance, this is an excellent source)
Elemental Activation 10/10 (30% more damage for 14s, gotta love it. add adrenaline surge for more tasty damage)

WEAPON MASTERIES:
Electric Pulse 10/10 (3s CD and hits 7 times, lots of damage and can interrupt)
Frost Beam 10/10 (5s CD these things are great, they AoE and you can have up to 3 at once, lots of extra damage here, fricken laser beams man...now all we need are sharks)
Roaring Thunder 10/10 (THIS is one of my personal favorite skills in the whole game, great damage, comes with a free combo, stuns, recovers mount stamina, it's a big lightning bolt and it hurts.)
Thunder Core 5/10 (honestly I only have this cause it is required to get the next skill but it is very powerful in combination with it.)
Lightning Flash 10/10 (3s CD hit 5 times, hits 10 times with Thunder core. can you see all the crits?)
Frost ring 5/10 (long range freeze, maybe 4 of these points can be used elsewhere.)
Ice Shard 10/10 (1 big AoE hit of DAMAGE, very powerful and restores 75 AP. Not bad at all)

DRAGON GOD MASTERIES:
Thunder Mark 5/10 (Hits fairly hard and restores 180 SP, in PvP it can brutally stun a player and ruin their day.)
Thunder Wings 10/10 (extremely powerful move, 3 forward penetrating hits of brutality, use the left side to recover SP)
Thunderstorm 10/10 (the big boss slayer, in pvp it's amazing for taking forts and in PvE it destroys any large enemy in seconds, in the right situation it dishes out more dps than any skill in the game. absolutely brutal. against players it probably wont hit but if it does it hurts. Use the left version)

This build is a solid build I have used since the dawn of time and has never let me down when I need some thrilling 1H action. So fast and furious you'd need lots of car puns to accurately describe it.
Let me know what you think!

Thanks for reading and have a fabulous day!

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Sorcerer 2 Handed Haberace PvE (Rotator Obliterator)

This is a fun and fairly simple PvE build I have used since the first days of the new mastery system.
To start, I'll mention my attribute set-up for the build.

ATTRIBUTE POINTS:
200 Intelligence (Of course this stat is favored due to being the main source of dps)
100 Ferocity (Should be just enough to get your crit chance to about 70% with proper stats on gear)
12 dragon Affinity (I put the rest of the points here since DA is a good source of damage from your gear and even a few points gives a % bonus to that.)

BASIC MASTERIES:
1/10 Earth Shield(just the first level gives a decent chunk of hp, extra levels don't give very much unless you are a D/A build)
10/10 Draconic Brilliance(very obvious, lots of damage here)
10/10 Elemental Grasp(again, obvious, damage damage damage)
10/10 Elemental activation(Very powerful buff, 30% more damage for 14s)
8/10 Elemental Scar(since we love dps, raising that crit chance is a wonderful thing, if your crit chance without it is already at least 70% then you can 8/10 Draconic affinity for a bit more damage)
1/10 Stasis(just 1 point is enough since the only gain is a small amount of extra hp per second, we just need the cc break for emergencies)

WEAPON MASTERIES:
10/10 Rock Arrow
(powerful, quick, low CD, 3 hits, forward penetration)
10/10 Fireblade (decent damage, very crucial to the build with an extremely low CD)
10/10 Flame Barrage (Massive damage, this is your bread and butter)
10/10 Shock Rock Spike (right) strong move that knocks mobs around, rebuilds mounted stamina)
10/10 Celestial Impact ( right) strong AoE, recovers mounted stamina)
10//10 Ignite (powerful burn that destroys magic defense too)

DRAGON GOD MASTERIES:
1/1 Pray to Haberace
10/10 Prairie Fire
(left) massive damage, low CD, sp recovery, conditional AoE)
10/10 Netherbomb (left) The most powerful move you have, if flame barrage is bread and butter, this move is the perfect amount of delicious jelly that makes everything so perfect)
4/10 Hell Flames (right) why 4 points? cause you need 1 point for the next attack. combo for flame barrage, this move restores a burning flame when it hits a target with ignite. you can remove points from this skill and add them to cluster fire for funsies)
1/10 Flaming Tornado (valuable stun break, knocks enemies away and does alright damage, restores a burning flame. a vital skill.

All in all, this is a very simple and balanced build for any player. It deals greats amount of damage very quickly and with proper rotations and timing you will never run out of AP, SP, or mounted stamina.

I hope everybody enjoys the build. I'll post builds for other gods and situations over time.

Thanks for reading and have a fantastic day!
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Old Player Coming Back, Hi Everyone!

I used to play on NA before it shut down and switched to EU after, but the game faded on me after the playerbase got small. It's really exciting to have found an active community of players again, this game is too wonderful to just leave in the memories! Now that I'm getting back into the game, is there anything specific I should know about this server's version that would be different from the official servers'?

Bakra vs Puretia - Should We Do Both?

I am just curious whether anyone else is starting over and doing the Bakra zone since a lot of people were never able to access it. (Me, for one) I realize we can jump ahead to get closer to the level we left behind on the other server, but I want to see what I missed before. That being said, I was curious if there would be any reason to ALSO do the Puretia starter zones, other thank being able to also get the Slinking Squirrel companion - which is cute, by the way. Meanwhile I am really looking forward to getting my Faithful Hound companion from Bakra. :)

Thanks!

  • Discussion
Iron Auratian Tournament I

Seiichi created a new tournament:

Iron Auratian Tournament
This is the first Dragon's Prophet PvP Tournament hosted here on AdeptGamer.

The tournament will be a single elimination tournament, where there will only be one winner.

We will be running one tournament for each class, with a total of 8 players per tournament. Players must only enter one tournament, and not enter other class tournaments on alt accounts.

After the completion of all class...

View this tournament...

  • Discussion
Iron Auratian Tournament I (Sorcerer)

Seiichi created a new tournament:

Iron Auratian Tournament (Sorcerer)
This is the first Dragon's Prophet PvP Tournament hosted here on AdeptGamer.

The tournament will be a single elimination tournament, where there will only be one winner.

We will be running one tournament for each class, with a total of 8 players per tournament. Players must only enter one tournament, and not enter other class tournaments on alt accounts.

After the completion of all class...

View this tournament...

  • Discussion
Iron Auratian Tournament I (Ranger)

Seiichi created a new tournament:

Iron Auratian Tournament (Ranger)
This is the first Dragon's Prophet PvP Tournament hosted here on AdeptGamer.

The tournament will be a single elimination tournament, where there will only be one winner.

We will be running one tournament for each class, with a total of 8 players per tournament. Players must only enter one tournament, and not enter other class tournaments on alt accounts.

After the completion of all class...

View this tournament...

  • Discussion
Iron Auratian Tournament I (Oracle)

Seiichi created a new tournament:

Iron Auratian Tournament (Oracle)
This is the first Dragon's Prophet PvP Tournament hosted here on AdeptGamer.

The tournament will be a single elimination tournament, where there will only be one winner.

We will be running one tournament for each class, with a total of 8 players per tournament. Players must only enter one tournament, and not enter other class tournaments on alt accounts.

After the completion of all class...

View this tournament...

  • Discussion
Iron Auratian Tournament I (Guardian)

Seiichi created a new tournament:

Iron Auratian Tournament (Guardian)
This is the first Dragon's Prophet PvP Tournament hosted here on AdeptGamer.

The tournament will be a single elimination tournament, where there will only be one winner.

We will be running one tournament for each class, with a total of 8 players per tournament. Players must only enter one tournament, and not enter other class tournaments on alt accounts.

After the completion of all class...

View this tournament...

Announcement Beta Testers Needed

We need a few beta testers to help us test our major update for Dragon's Prophet.

To qualify you must meet the following:
  • Be active on the game
  • Know the game well enough to test things quickly
  • Be willing to test during multiple wipes and patches
  • Give feedback for issues that are found during testing
  • Actively post the issues on the beta tester forum.
  • If you apply and do not actively test, you will be exempted from future testing phases.
We will be looking for a small number of people for testing, and the final say will be up to the staff. There will not be favoritism, but we will most likely be taking those people who actively have given feedback previously, or who we see being extremely active on the server.

  • Locked
  • Question
Bug Report Solved Dog Star Treasure Quest Bug

Currently level 105(i believe bug starts at 105) to 108 cannot get the 500,000 gold reward for completing Dog Star Treasure Quest. I have now lost out on 2 rewards (1million gold), one when I first came over to this server and another today when I forgot the quest does not work.

I use Dog Star heavily to build my gold reserves so this is very important to me. Hope this can be fixed very soon.

  • Locked
Guide Guides & Tips

All new threads in this forum are set to be manual approval to ensure that people do not try to farm for Credits by posting low quality content, or content that doesn't necessarily have to be in the guides section.

Here is what we will be looking for when approving new threads:

In-depth Content:

Guides should be more than 1 or 2 paragraphs; if it only takes two paragraphs to explain the topic it is not really worth having a guide about, and is more likely suitable as a general discussion topic.

(Relatively) Proper Grammar and spelling:

Before posting a guide please spell check and grammar check to some degree. Doing so ensures that our players who do not speak English natively can have some luck with translation services such as Google Translate. We are not asking for perfection, but if it looks like you took only a few seconds to write something, it will likely not be approved.

Duplicate Content:

With the exception of translations or alternative methods duplicate content is very unlikely to be approved. Alternative methods are an edge case and will sometimes be viewed more critically if they are considered low quality or are considered not different enough from other content. Translation guides should quote the original or link to the original otherwise they will go unapproved.

Guides in other languages:

For an original guide in another language, please offer an English translation; this is due to our server primarily being English speaking.

Video Guides:

We are no longer going to allow just video guides. If you are going to post a video guide, please write at least a brief break down of the video for people otherwise it will be moved to general discussion.

attempted guide to DT farming emeralds / Guililias Fury

The best way that works for me is having the 100% green loot increase up and this week i have even added the VIP10 which makes stuff drop like crazy. I extract EVERYTHING! Unless Ima sell it to the merchant or goto Auction House with it. I sell the items that get extraccted and can get 250-400k a run ive heard people say 750-1mi a run i gues Its all about luck. Either way the items you acquire def make every run worth it runs can take 10mins ish to 30 mins i usually take about 20-25 somehere in the middle. I also extract before each boss so I dont end up with FULL BAGS which is a super pain in the ass. I even break ut the traveling merchant from time to time if I cannot make it outside the dungeon to sell... and every 2-3 runs travel to my banker / AH dudeto put stuff up and sell. Hope this helps! any input appreciatied!

Announcement Upcoming Changes to Registration & Purchases

This has been a long and arduous process to get this completed, but here is a preview of the new purchase system (which is part of our new registration and account management system).

Purchasing Diamonds on Dragon's Prophet will also reward VIP.

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Along with the quicker checkout process, and the instant redemption process to accounts, accounts that are registered with the new system will also have the ability to change their password and reset their secondary password (which requires email verification).

Users will be able to register multiple accounts, though we have not yet decided on the amount we will allow. This is on a per game basis, so it can always be adjusted and changed as needed.

We plan to bring this system live between now and July, though it could be shortly after depending on if anything delays it. We will also be making it possible for users to claim their accounts and bring them over to the new system.

Hi & Ready to Try NA Again!

Hello everyone! I am a returning player who was very sad when the other NA shut down a couple years ago. I started playing after Beta, so was never able to start in Siberna/Bakra zone. I'm excited to see it all and thrilled to be back.

Also, thank you for the generous welcome pack, Seiichi, and all the server megaphones too. I like to see active worldchat. :)

See you in game!
Kidora & Midori

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