I read this "You can make your own tab and limit it to whatever groups you want, which is what I suggest." in another post about chat. It was closed, so I couldn't ask this question there, but what I want to know, is how?
I have been trying to figure out how to make other tabs for a while. I often miss things in chat because of all the npc chatter, especially near the moonlight ambassador. I want to see the quest chat though because sometimes the chat bubbles double over each other and the only way to get the story is to read it in chat. I would like to have a separate tab for whispers and one for npc chatter, but can't figure out how to make a new tab.
With the evolution skill Dragon Spell Enchantment, it says "After the dragon has learned Strike and casts Primitive Dragon Spell,".
If I remember right, it is just badly worded and there is no "Strike" skill they have to learn is there? Is it just the dragon's default strike it is talking about? The only skill you have to have is Primitive Dragon spell right?
For the past, several months while we worked on finishing the new file system changes for Dragon's Prophet, I have been working on setting up a new storefront for selling our merchandise. Previously we sold merchandise through Threadless, but they do not offer any way to integrate into our site and have continually been raising prices, as well as having had several issues with fulfillment.
The new store allows users to login with their email from this site (you will receive a one-time password) and we will in the future be looking at automating the Platinum rebate that we offer. We will also be able to offer custom promotions, coupons, and specials, as well as offer various products from various sources.
Currently we are only selling the Chinese New Year merch we were selling mostly recently (by @Vipera) and now we are also selling the Chibi Noodle line (by @Arborath). We will be looking at adding new merch soon, as well as making improvements to the store overall.
We will be using the same Platinum rebate as before, where every $25 spent will receive 500 Platinum ($5) back.
We will also be offering a promotion where for every purchase over $40 will receive two free stickers of either merchandise lines. This will most likely not be permanent, as we will change the promotion to something else every so often, but it may likely be our default.
I started farming elga logged in entered on the 3rd try the claw nest made a party did normal elga no issues.
What I did then was not leave the dungeon until I was naturally kicked from the dungeon by the system after the items have been spread to the fellowship. And I did 7 Elga runs in a row like that with no issue
on the 8th run I decided to leave on the item drop, made a new fellowship and there bug appeared
It seems that when 1. either you leave your first fellowship and create a new one ( you dont leave your first fellowship when the game teleports you out of elga you stay in the first one still) or 2. You leave before the dungeon kicks you naturaly causes the bug
I will be doing an unscheduled maintenance at 8PM PST to fix the issue with the Diamonds.
Dragon's Prophet caches the connection for Diamonds, which is counter to what common practice and is stuck in a situation where it will not connect to the new web server properly. We've done what we could to try to force a reconnection (as far as moving the old IP address to the new server) but it would still not work.
The maintenance will hopefully be shorter than a full maintenance (and Monday's maintenance will still happen), but there may be a few times where the server may need restarting.
Hi,
this happened and yes i know i wrote about this problem a few months back like november not sure but this problem persists even now. it keeps happening to me in dungeons Nyrol's Nest and Juno Crystal Gallery. that when it comes to the final boss fight, everything goes fine for a few seconds, but then the screen freezes and turn black, and half of the audio I can hear the game still running normally but I can't see anything because of the screen I absolutely do not have at that moment XD
I also tried it in window mode, but it's the same, the only difference is that I only see a stuck screen.
I can't say if this can happen in other locations, but with the other dungeons I've been through so far, there was no problem.
when there is a milestone enchant and the dust count is too high, the UI is difficult to read.
a 100% success rate still forces you to use insurance scrolls which is a waste.
You can't remove the insurance because it is now "required" despite being a 100% success rate.
Post automatically merged:
You can remove "Requirement" , "Supplement" and "Chance item" text from the count display to resolve this text issue.
Hello AdeptGamers, Here are the patch notes: Fixed the messages for revive in superground, expedition and enchanting You now cannot use insurance scrolls anymore on Enchants lower than +7 (you wont even see the icons for that) as they are 100% Updated the popup message when pressing enchant...
when buying things in the cash shop the system messages get dumped into all chat windows making it hard to read past messages.
the expected behaviour is that it should be sent to the system window only.
Currently it is not worth farming CMD in master mode due to difficulty scaling, it's more efficient to cap in the low level 70's range and farm normal Drakos.
Capping should be avoided so it may be of benefit to add CMD boxes/bags as drops as drakos end rewards, preferably replacing some of the junk reward items.
you could additionally add a Gacha 100% drop to the floor bosses that have a ranged reward like between 1-5.
currently master mode does not feel super rewarding, it will only really be of benefit to people playing multiple characters so they can faster gear them with Paris wings and Zauharant, but someone who just wants to progress to Elga will have less reason to farm master mode, maybe some additional loot can be added into master mode such as unique pet/cosmetic/bounty token boxes etc. to make it more worthwhile.
Changing master mode to have chaos lighting or some over variation like music/ lighting colour / fog to differentiate it from normal mode would help it to stand out.
If you want to go a step further, master mode could be more challenging shortened to 3 floors where you have to fight improved versions of kimart/gaiden/antares and these fights could reward more significant drops such as red/white gems.
Hello. I came up with a simple way of splitting summoner into 2 subclasses.
For this I will take 2 skills that will be taken as main ability of both classes and representing their main damage source.
For me It would be representing the X-spam based class Smart Shot
and second the skill based class Mega Inferno.
If you pick one of those said skills above ( Mega Inferno would have to be taken away from being locked behind skill requirement ) the other skill gets automatically unavailable to be picked ( only if you use a skill reset and decide to go for the other build )
Now the catch how to make the builds focus on what they are supposed to be one a X spammer second a Skill user.
Both skills when picked would give the summoner a permanent passive effect ( ofc one skill one different passive effect )
1. Smart Shot Route - as this one would be main dmg coming from X spam - I will start this one with an example you have 60 000 Magic damage. Smartshot currently deals 100% Magic damage. Now the passive would reduce your Magic damage by 50% so your skills would deal 50% less damage but still keep their utility. Smartshot would be buffed to 200% magic damage so it would retain its 60 000 damage per bubble. This would effectively nerf all skills but keeping smart shot relevant.
2. Mega Inferno Route - Basically the same as above with the difference instead of nerfing ability power you would buff it and make Mega Inferno stronger as it would be your main damage source instead of Smart Shot especially considering its wind up time and the vulnerabilty you have when using it ( maybe add super armor at least to it?)
That would be it for a small rework that could create with little effort 2 classes out of summoner.
Edit: Reasoning - It would help out balancing the class a little bit because so you can balance X spam summoner and Spell based one separately which sounds way easier than finding middle ground for them combined
1 + 7 should have the insurance scroll section disabled to prevent wastage or confusion, indicate to the user that this is a 100% success rate.
This popup message should be changed as its only relevant where the player doesnt use insurance (which is not possible after +7) and the warning msg is not relevant to pre +7.
When trying to avoid using insurance after +7 a generic confusing msg is given to the player
when failing an enchant no information is given related to pity increase
It might be worth adding a pity counter into the UI as the player might miss the pop-up message & the UI is clearer for the player to read.
additionally you could pass the current success rate, number of current fails etc.
A new feature is coming this patch, here are the basics:
Failing an enchant now grants an additional 10% of the original rate of success additive per fail. Currently, this bonus is unlimited (it might be changed) and the amount of added success is very very generous (this implementation is meant for testing).
Every enchant level now has a maximum number of fails a user can have enchanting before having a guaranteed success. These are:
+8 and +9: Guaranteed after 3 fails
+11 to +14: Guaranteed after 10 fails
+16 and +17: Guaranteed after 15 fails
+18 and +19: Guaranteed after 20 fails
+21 to +24: Guaranteed after 40 fails
You are now unable to enchant after +7 (till +7 is 100%) WITHOUT an Insurance Scroll UNLESS you have a 100% successrate or a guaranteed enchant through pity accumulation.
There are also messages for each of these cases letting you know how much additional success you are gaining for the next attempt or whether the next attempt is guaranteed a success.
Item specific enchant (current implementation is basically to see whether it works just fine)
Elga weapon's +21 to +24 Enchant is now different. It now requires 1 Essence of Black Claw Nest to enchant instead of x Weapon Dust. The guaranteed success now comes at 20 fails instead of 40.
Also, the Bloody Crystal drop rate has been increased by a lot.
Thank you for your patience, we are looking forward to your feedback.
Hello AdeptGamers, A new feature is coming this patch, here are the basics: Failing an enchant now grants an additional 10% of the original rate of success additive per fail. Currently, this bonus is unlimited (it might be changed) and the amount of added success is very very generous (this...
Sha Ting will be available for this week until Friday (7/1) at 11:59PM Pacific. This will be the last chance to buy these Dragons until Black Friday or next year.
Currently Smart Shot for Summoner shots only 2 projectiles instead of the original 3, i would appreciate to see the nerf being reverted.
Both Summoner and Monk should have weaker set effects and other classes could be buffed so they would become stronger than that 2 which would make up for their easy gameplay and for balancing reasons so there would be actual class diversity.
Master mode and Expedition now have a limited revive count
Base revive count is 5 across the entire party/fellowship
Invoker revives ignore the restriction
When the last person alive dies and all revives are consumed, the fellowship (elga only) automatically gets a failed to complete message and are ported out soon after
VC/Drakos now do not offer gold as a revive method anymore. Paris feathers (and angel feathers) are going to be free in the cash shop
Fixed a bug where some attacks in master mode would cause the character to reset and not deal damage
Fixed a bug where slaying Farell would not finish the Farell Bounty quest
We will monitor potential bugs with expeditions. In case of a major bug it could be the revive limits will be rolled back in a hotfix maintenance (less than 5 mins).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.