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Announcement Patch Note [Patch Notes] 1.0.1 True Scaling Patch

Fisolino

May 19, 2018
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You need to download the new client to play: Announcement - New Client Available

Hello AdeptGamers!

The big patch is finally here, and it is not the last one in that caliber that will come.
In the next few weeks and months a lot of the balancing fundamentals will be changed, yes, that includes the buggy sets and stats. This will open up new paths that should have already existed in the game instead of the same stale one we have known for years. This patch alone will give new strengths to classes which desperately needed it. However, this is still only the first step towards the big changes that will come.
During the past weeks we have invested time into our security, which requires you to download a new client.
With this, we can finally put the game version to 1.0.0 like we intended from the start.

As mentioned on the announcement of this patch, there will be minor changes that come along with big ones (where the big ones will take multiple weeks most likely to go through testing). This patch already includes some QoL stuff.

We will start with the general and QoL changes first since the skill changes would else overshadow them immensely. Almost all offensive skills have been updated or required a fix.

General

  • All skills with offensive scaling now scale off your total physical or magical damage and not only your weapon (which still wasn't working as it was saying, it was weird thing that needed to be fixed). All the major skill changes are listed below. This change makes almost all skills stronger.
  • Increased amount of souls gained more by disassembling higher level equipment.
  • Added a quest that unlocks with Ryvius bounty. This quest makes you hunt Ryvius 3 times. You're rewarded with a Mist Elf part of your choice (except the helmet because it already has a quest
  • CD of Double Shot and Diffusion Cannon has been decreased to 6 seconds
  • All summoner Boss weapons bonuses from their normal counterparts have been reduced to 30% from 90%
If you ever asked yourself how summoners could reach such insane attack values here is your answer. After investigating items and weapons around their class I found out that Boss weapons are simply normal weapons increased by 90% in their damage stats, which obviously results in way too high damage if you compare to other classes and weapons. This is especially amplified by their base scalings on their basic attacks, which always sits at around 120% instead of 100%. Strangely enough, it is very hard to find where these numbers are based off and it yet remains a mystery to me. Despite that, Summoners are still a very viable class, just not as overpowered. They also retail some more strength in their abilities now along side other QoL changes to some of their skills in terms of cast time. Feel free to combine normal attacks and skills.

Battlesquare
  • Battlesquare rewards have been changed:
    • Individual Gold reward: Raised to 10 - 350g from points 1000 to 6000
    • Team Dust reward increased to up to 400 w/a dust at 60k points for wins
Skills
To clarify, initially after the changes the way numbers worked in general made some skills (especially the first class ones) extremely weak (skills that would have only 30% scaling off total damage). Those were mostly raised by 100% to accurate match how they should have been and aren't mentioned here. Though, worth to mention is that all basic attacks are around 100%, with down attacks etc. being at around 120%.
Else, many skills would also be around scalings that would be too high in comparison to their old versions. So a lot of adjustments have been made. Over all, all skills are scaling better now and deal more damage.
All changes listed are about Lv. 1 - 5. Levels 6 - 10 are not included in the notes.
Dragoon Tree
Knight

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Aerial Smackdown
  • Physical Damage Scaling: 50 - 70% to 120 - 140%
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Shoulder Tackle
  • Physical Damage Scaling: 85 - 105% to 125 - 145%
65.png

Spear Jab
  • Physical Damage Scaling: 50 - 90% to 110 - 150%
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Spin it Bear
  • Physical Damage Scaling: 50 - 130% to 120 - 170%
61.png

Aerial Blow
  • Physical Damage Scaling: 80% to 100%
Paladin

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Armor/Joint Break
  • Physical Damage Scaling: 250 - 450% to 170 - 230%
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Weapon Suspension and Weapon Crasher
  • Physical Damage Scaling: 275 - 475% to 180 - 240%
127.png

Cross Cut
  • Physical Damage Scaling: 350 - 510% to 300 - 400%
333.png

Shield Strike
  • Physical Damage Scaling: 35 - 45% to 135 - 45%
Dragoon

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Rolling Ground
  • Physical Damage Scaling: 55 - 135% to 130 - 190%
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Ascension Dragon
  • Physical Damage Scaling: 130 - 170% to 120 - 160%
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Dragon Dive
  • Physical Damage Scaling: 200 - 280% to 180 - 260%

Overlord Tree
Gladiator

461.png

I'm Gone Bear
  • Physical Damage Scaling: 50 - 80% to 25 - 60%
462.png

Incoming Bear
  • Physical Damage Scaling: 41.7 - 75% to 70 - 87%

Myrmidon

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Whirlwind
  • Physical Damage Scaling: 75 - 95% to 180 - 250%
230.png

Wyvern Blade
  • Physical Damage Scaling: 90 - 130% to 110 - 150%

Overlord

269.png

Demolition Charge
  • Physical Damage Scaling: 900 - 1100% to 600 - 800%

Invoker Tree
Monk

319.png

Rain of Fire
  • Magical Damage Scaling: 180 - 260% to 130 - 210%

Priest

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Double Shot
  • Magical Damage Scaling: 12% to 112%
145.png

Chain Lightning
  • Magical Damage Scaling: 50 - 70% to 120 - 170%
320.png

Spark Rock
  • Magical Damage Scaling: 47.5 - 67.5% to 150 - 170%

Invoker

278.png

Wraith of Heaven
  • Magical Damage Scaling: 600 - 1400% to 400 - 1000%

Sorcerer Tree
Wizard

91.png

Fire Emblem
  • Magical Damage Scaling: 50 - 70% to 110 - 130%
70.png

Tornado
  • Magical Damage Scaling: 65 - 105% to 105 - 145%
93.png

Magic Missile
  • Magical Damage Scaling: 20 - 32% to 150 - 162%
92.png

Blizzard
  • Magical Damage Scaling: 20 - 40% to 130 - 190%

Warlock

157.png

Meteor Strike
  • Magical Damage Scaling: 650 - 750% to 300 - 550%

Sentinel Tree
Archer

39.png

Multishot
  • Physical Damage Scaling: 15 - 43% to 115 - 140%

Hunter

41.png

Bleed
  • Physical Damage Scaling: 70 - 230% to 70 - 180%
96.png

Sharpshooting
  • Physical Damage Scaling: 250 - 450% to 150 - 250%
44.png

Rocket Launcher
  • Physical Damage Scaling: 270 - 470% to 150 - 300%
98.png

Wolf Rush
  • Physical Damage Scaling: 120 - 148% to 150 - 180%

Pathfinder

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Freezing/Silence Trap
  • Physical Damage Scaling: 370 - 625% to 190 - 250%
97.png

Falcon Frenzy
  • Physical Damage Scaling: 200 - 246.7% to 180 - 226.7%
239.png

Blitz
  • Physical Damage Scaling: 233 - 280% to 210 - 260%
337.png

Tesla Coil
  • Physical Damage Scaling: 40 - 135% to 140 - 235%
238.png

Falcon Mastery (Passive)
  • Physical Damage Scaling: 45 - 105% to 40 - 80%

Sentinel

295.png

Ice Shower
  • Physical Damage Scaling: 35 - 80% to 195 - 240%
296.png

Wind Blade
  • Physical Damage Scaling: 220 - 280%

Destroyer Tree
Marksman

40.png

Random Shot
  • Physical Damage Scaling: 8 - 21% to 100 - 120%
317.png

Two Action Shot
  • Physical Damage Scaling: 10 - 14% to 110 - 130%
172.png

Gatling Gun
  • Physical Damage Scaling: 25 - 35% to 120 - 180%
165.png

H.E Grenade
  • Physical Damage Scaling: 60 - 100% to 70 - 120%
216.png

Composite 4 (Passive)
  • Physical Damage Scaling: 10 - 22% to 10 - 30%
217.png

Accelerator Tuning (Passive)
  • Physical Damage Scaling: 5 - 13% to 5 - 30%

Specialist

243.png

Vulcan 300
  • Physical Damage Scaling: 400 - 600% to 200 - 500%
329.png

Sniping
  • Physical Damage Scaling: 500 - 600% to 400% at all levels

Destroyer

299.png

Self Bomber
  • Physical Damage Scaling: 500 - 900% to 300 - 600%
301.png

Nuclear
  • Physical Damage Scaling: 550 - 980% to 350 - 650%
300.png

Particle Cannon
  • Physical Damage Scaling: 100 - 200% to 250 - 350%

Savage Tree
Bandit

123.png

Rolling Stinger
  • Physical Damage Scaling: 50 - 110% to 150 - 200%
110.png

Final Decision
  • Physical Damage Scaling: 40 - 100% to 90 - 160%

Savage

306.png

Marionette
  • Physical Damage Scaling: 55 - 95% to 250 - 350%
305.png

Hell Shouting
  • Physical Damage Scaling: 100 - 200% to 200 - 300%
Shadow Tree
Infiltrator

54.png

Ambush
  • Physical Damage Scaling: 70 - 110% to 130 - 170%
55.png

Violent Blow
  • Physical Damage Scaling: 35 - 55% to 110 - 150%
120.png

Gimlet
  • Physical Damage Scaling: 50 - 110% to 100 - 120%
119.png

Throwing Dagger
  • Physical Damage Scaling: 40 - 80% to 70 - 110%
225.png

Dagger Mastery
  • Physical Damage Scaling: 5 - 13% to 10 - 20%

Assassin

186.png

Perfect Strike
  • Physical Damage Scaling: 400 - 600% to 200 - 400%
58.png

Devilstorm Dart
  • Physical Damage Scaling: 200 - 400% to 150 - 250%
249.png

Blade Forging (Passive)
  • Physical Damage Scaling: 8 - 20% to 10 - 30%
200.png

Cherry Blossom Shower
  • Physical Damage Scaling: 60 - 120% to 140 - 180%
201.png

Leaf Fall:
  • Physical Damage Scaling: 45 - 105% to 145 - 205%
202.png

Mist Vanish
  • Physical Damage Scaling: 78 - 160% to 120 - 240%
203.png

Sky Penetration
  • Physical Damage Scaling: 52 - 110% to 210 - 270%

Summoners
Shaman

344.png

Spell Trap
  • Reduced cast time by 0.5 seconds
351.png

Spike Wave
  • Magical Damage Scaling: 35 - 55% to 120 - 150%
  • Reduced Flat Damage
  • Reduced Cast time by 1 second
Summoner

363.png

Inferno
  • Magical Damage Scaling: 180 - 220% to 130 - 170%
365.png

Volcano
  • Reduced cast time by 0.3 seconds
368.png

Meteor Rain
  • Magical Damage Scaling: 60 - 120% to 120 - 160%
  • Reduced cast time by 0.56 seconds
369.png

Earthquake
  • Magical Damage Scaling: 50 - 110% to 100 - 160%
  • Reduced cast time by 0.3 seconds
Remember that cast times are also reduced by Energy Circulation (Lv. 36 passive)
Twins
Twin

405.png

Infinite Turning Kick
  • Physical Damage Scaling: 60 - 80% to 120 - 160%
406.png

Hyper Knee Kick
  • Physical Damage Scaling: 85 - 105% to 110 - 130%
407.png

Dragon Uppercut
  • Physical Damage Scaling: 85 - 136% to 100 - 140%
431.png
433.png

Rolling Grable and Smash kick
  • Reduced Flat damage

Mirage

414.png

Rising Drop Kick
  • Physical Damage Scaling: 350 - 410% to 150 - 230%

Jumeaux

423.png

Infinite Scuffle
  • Physical Damage Scaling: 100 - 200% to 120 - 220%
451.png

Consecutive Hits
  • Physical Damage Scaling: 420 - 580% to 220 - 380%
 

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