Summoner state / thoughts on it
Hello there. Most people will know me as your biased unfriendly Twin player Chaos.
I like summoner playstyle so I played the class for a while especially after the changes and wanted to give some thoughts on what I feel is working and what doesn’t work at all to give some feedback on what I think should / can be done to make things smoother.
Alright lets start with what I think the server is aiming for?
I guess the idea of making a spell based ( hopefully one day a summon based ) class using skills instead of X spam as its main damage source.
The current issue with that even after the harsh nerfs of X spam – from 3 down to 2 balls – Spell caster summoner is still Inferior in terms of overall DPS compared to X spam on singletargets and mob clear. Why is that?
1. X spam
		
 is very consistent without any interruptions you can dish out tons of damage – even if those annoying balls fly away sometimes
	
 is very consistent without any interruptions you can dish out tons of damage – even if those annoying balls fly away sometimes
2. The cast time on skills make them sometimes a pain being alleviated by Energy Circulation
		
 is great but the summons itself aren’t very tanky and on bosses like Elga, Paris on reflective shield they die within a matter of seconds.
	
 is great but the summons itself aren’t very tanky and on bosses like Elga, Paris on reflective shield they die within a matter of seconds.
3. Well known animation time slowing this class very terribly down on Spell based DPS
4. Overall summon damage being low – aside from DK
		
 and Golgon
	
 and Golgon 
	
	
	
		
		
		
		
	
	
		
 but lets be real who has got the Skill Points for those.
	
 but lets be real who has got the Skill Points for those.
I wanted to address those issues mainly because if – and I hope it is so – the goal is to make a spell based summoner some things have to change
There are a few directions take from onward as I will list them what I think could be done:
- Nerf X spam even further and buff the damage skills of summoners to counter the long animation time – It hits once but hits like a truck
- The formula calculation on how much armor and HP a pet gets from the summoner has to be revised and make the pets tankier – Maybe instead of Spirit counter and Pain Division a skill that increases their HP and second their bonus armor % gotten from their Summoner. This should help with the Energy Circulation problem
- Maybe cutting the animation of skills if possible if not then maybe speeding it up ?
Besides those the balance of skill dmg % seems to be rather all over the place
Rolling stone
		
 compared to Meteor Rain
	
 compared to Meteor Rain 
	
	
	
		
		
		
		
	
	
		
 or even Earthquake
	
 or even Earthquake 
	
	
	
		
		
		
		
	
	
		
 . The damage percentage is like day and night making those 2 skills almost obsolete compared to other ones. I hope it gets reviewed in the future.
	
. The damage percentage is like day and night making those 2 skills almost obsolete compared to other ones. I hope it gets reviewed in the future.
Another well known problem is Drakans and their Skill points missing a everlasting problem that I always point out in hope it gets fixed one way or another ( having a reliable way to farm skill points and or / cutting down on SP costs of skills )
All in all summoner is a very fun class to play and I hope the future development wont abandon this class that hasn’t been really finished and gives it a nice finishing touch x)
	
		
			
		
		
	
			
			Hello there. Most people will know me as your biased unfriendly Twin player Chaos.
I like summoner playstyle so I played the class for a while especially after the changes and wanted to give some thoughts on what I feel is working and what doesn’t work at all to give some feedback on what I think should / can be done to make things smoother.
Alright lets start with what I think the server is aiming for?
I guess the idea of making a spell based ( hopefully one day a summon based ) class using skills instead of X spam as its main damage source.
The current issue with that even after the harsh nerfs of X spam – from 3 down to 2 balls – Spell caster summoner is still Inferior in terms of overall DPS compared to X spam on singletargets and mob clear. Why is that?
1. X spam
 
	2. The cast time on skills make them sometimes a pain being alleviated by Energy Circulation
 
	3. Well known animation time slowing this class very terribly down on Spell based DPS
4. Overall summon damage being low – aside from DK
 
	 
	I wanted to address those issues mainly because if – and I hope it is so – the goal is to make a spell based summoner some things have to change
There are a few directions take from onward as I will list them what I think could be done:
- Nerf X spam even further and buff the damage skills of summoners to counter the long animation time – It hits once but hits like a truck
- The formula calculation on how much armor and HP a pet gets from the summoner has to be revised and make the pets tankier – Maybe instead of Spirit counter and Pain Division a skill that increases their HP and second their bonus armor % gotten from their Summoner. This should help with the Energy Circulation problem
- Maybe cutting the animation of skills if possible if not then maybe speeding it up ?
Besides those the balance of skill dmg % seems to be rather all over the place
Rolling stone
 
	 
	 
	Another well known problem is Drakans and their Skill points missing a everlasting problem that I always point out in hope it gets fixed one way or another ( having a reliable way to farm skill points and or / cutting down on SP costs of skills )
All in all summoner is a very fun class to play and I hope the future development wont abandon this class that hasn’t been really finished and gives it a nice finishing touch x)
 
					
					
				