- Sep 16, 2019
- 88
- 69
hi everyone and welcome to the Alpha server test. If you notice thing that should be change / fix or just think some skill need some nerf or buff or small change write it on this poste
Class monk/Priest/oracle
Skill that need some adjustment : HP restore > class Priest > need to have a lower MP cost at the moment it get a rise of 5% more MP per lv. a fix MP % for all level would be better 10% MP cost would be fine or < lower the MP cost by 5% per lv and start at 25% and lower it to 5% at lv max.
2nd adjustment that would be needed on the skill is base the skill healing power on % mana and not HP %. since the change on all healing skill (expect healing wave) the skill now used mana % has is healing potency so oracle dont end up a pure meat shield full of HP in combat.
2 skill that need a rework : both skill work the same way mana per sec cost and continu effect until been hit or cancel the skill. Healing Wave and Chain lighting Those 2 skill need a rework and would need to be like all other skill < CD and fix mana, no more continu effect and would need to be ajuste for it.
Chain lighting is a super weak skill that is place at the end of the skill tree, ( I,m not sure if it's ez to do or not but , if you make it a skill like all other ''fix cost with fix CD, it would need a rise of number of target to be hit. and ''IF POSSIBLE a bouncing effect'' Target 1 bounce to target 2 bounce to target 3 and so on.'' to be a useful skill. IF the bounce effect is possible to do. change now many target it can hit per level and make it bounce like ''ryze on league of legend'' '' if there is only 1 target chain lighting would be able to bounce on the player and lower by 1 the number of possible hit on the target so if 4 bounce it would hit the target 2 times since it would need to bounce on somthing that would be the caster.''
For healing Wave it would need to be the same < would be able to bounce between character up to a XX number of bounce per lv > each lv up would add a bounce or 2, ''can bounce multiple time to the same player if no other is there. would need at least 1 player other then the cast to be used, and would be able to bounce to the caster too > so 4 bounce would be 2 Healing effect on the ''other player and 2 on the caster. > random bounce or fix 1-2-3-4-1-2-3-4 design
(if the bounce effect is possible, the only thing left would be to test different possibility of healing power to not make it to strong or to weak, same for chain lighting)
Master mode : box item : possible drop > only gem/secma item/wings/if you need more item to make the RNG higher for wings and gem drop add souls box high number/dust high number if it's fine for the % drop rate then only the item
That it for now. if i think of more stuff that would need adjustment i will write it here.
Class monk/Priest/oracle
Skill that need some adjustment : HP restore > class Priest > need to have a lower MP cost at the moment it get a rise of 5% more MP per lv. a fix MP % for all level would be better 10% MP cost would be fine or < lower the MP cost by 5% per lv and start at 25% and lower it to 5% at lv max.
2nd adjustment that would be needed on the skill is base the skill healing power on % mana and not HP %. since the change on all healing skill (expect healing wave) the skill now used mana % has is healing potency so oracle dont end up a pure meat shield full of HP in combat.
2 skill that need a rework : both skill work the same way mana per sec cost and continu effect until been hit or cancel the skill. Healing Wave and Chain lighting Those 2 skill need a rework and would need to be like all other skill < CD and fix mana, no more continu effect and would need to be ajuste for it.
Chain lighting is a super weak skill that is place at the end of the skill tree, ( I,m not sure if it's ez to do or not but , if you make it a skill like all other ''fix cost with fix CD, it would need a rise of number of target to be hit. and ''IF POSSIBLE a bouncing effect'' Target 1 bounce to target 2 bounce to target 3 and so on.'' to be a useful skill. IF the bounce effect is possible to do. change now many target it can hit per level and make it bounce like ''ryze on league of legend'' '' if there is only 1 target chain lighting would be able to bounce on the player and lower by 1 the number of possible hit on the target so if 4 bounce it would hit the target 2 times since it would need to bounce on somthing that would be the caster.''
For healing Wave it would need to be the same < would be able to bounce between character up to a XX number of bounce per lv > each lv up would add a bounce or 2, ''can bounce multiple time to the same player if no other is there. would need at least 1 player other then the cast to be used, and would be able to bounce to the caster too > so 4 bounce would be 2 Healing effect on the ''other player and 2 on the caster. > random bounce or fix 1-2-3-4-1-2-3-4 design
(if the bounce effect is possible, the only thing left would be to test different possibility of healing power to not make it to strong or to weak, same for chain lighting)
Master mode : box item : possible drop > only gem/secma item/wings/if you need more item to make the RNG higher for wings and gem drop add souls box high number/dust high number if it's fine for the % drop rate then only the item
That it for now. if i think of more stuff that would need adjustment i will write it here.
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