What's new

Bug Report BIG update part 2 review / after some testing

Zirothos

Member
Sep 16, 2019
88
69
First of all. a big thanks for your hard work on this Big patch. This update is great. it Fixed and improve many old problem from the past. so for that Big thank you.

now a few bug have been found of course, it's always like this after a big patch. SO before talking about think that should be change, let's talk about some bug we found when running elga.

(some skill are dealing no damage since it was already posted i wont put it here) and of course the fun MS bug on Twin that is from the set it self that give 1200 MS

the 3th boss Diabolick cant touch us, it,s like he is from a other plain of existence. we see every animation but he just pass true us like nothing is there.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Now let's talk about healing spells. after doing a elga with end game set we have no problem surviving it but for a normal team it will be now impossible with the current healing.

the main problem i see is on instant heal. i got a build full intelligence so i can heal better with all i have. the skill only Give 4k HP for a cost of 15% ( the cost is self is not the problem but the amount of heal the skill give atm. it is way to low and with all my healing skill i cant keep up with elga damage on other player.

and i was barley able to do it before the change now it really hard.

now my 2nd point about the healing. the over mana cost is to high all % mana cost healing skill should have a lower cost. the base system is fine the % cost is good in it self but some tweak need to be made.

So now every healing skill list :: Wide heal with my current stat after all the BUFF from the group will heal 12.2k that is good for all basic class but on a dragoon it's a joke. but 25% of the cast mana is a bit to much 15% would be a better solution.

Restoration mana cost should be lower to 20% ( the healing capacity of the skill is worth a high cost but atm seem to be to high> atm 25%


Instant heal >> a big buff is needed on this one on the healing capacity like i said on before. it is to weak and cost way to much >> mana cost should be lower to 10% >> and the healing effect not sure how it should work >> atm flat + % mana >> so rise the max mana value would be a better way to make it heal less at low lv and higher at higher lv. the Flat side would heal to much at low lv >>>

So atm the mana rate for healing is at 10% and lv 80 that have 747 intel for now will have more after messing with the stat later on ( 40k mana) >> IF 20% would be 8k healing from the mana side +1k from flat so 9k healing. (15% = 6k) (20% =8k) (25% =10k) so not sure what would be the best but i think 20% for a lv 5 seem better. on low lv 20% of max mana wont be this heavy on the caster healing capacity.
 

Zirothos

Member
Sep 16, 2019
88
69
after from thinking, ''For the healing spells'' adding more mana % might be a bad idea, maybe the best solution would add '' Final magic attack power in the mix.

like : Instant heal LV 1 : 5.5% > LV 2: 6% > LV 3: 6.5% > LV 4: 7% > lv 5: 7.5% // LV6 : 8% > LV 7: 8.5% > Lv 8: 9% > lv 9: 9.5% > LV 10 : 10%
Wide heal > pretty much the same % of magic power
Restoration > 1.2%/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/3/

It would be a small addition of the healing power and easier to change if needed
 

Zirothos

Member
Sep 16, 2019
88
69
Paladin Recovery bless make the HP regen to stop. if it's what i think it is the bug is caused because the game do not support 100+% recovery speed.. it was a bug already known in the official server, if MP or HP regen total speed is over 100% the game stop it.
 

Zirothos

Member
Sep 16, 2019
88
69
New bug found, and i really don't understand how it work.

Skill diffusion canon : RED ball (emi damage 48-59k (the real damage it should do for me) VS Blue ball damage (58-72k the damage the skill do that is = to my dual shot power in red and blue more that are equal
) )is not the same / combo mode off / combo mode on

the red ball is doing the real damage it should do. but if i put it on combo mode on the skill gain the power of the Dual shot so it does full power on the 3 ball.

Not like i mind the OP damage xD i don't think it should be working like that
 

Fisolino

May 19, 2018
152
133
New bug found, and i really don't understand how it work.

Skill diffusion canon : RED ball (emi damage 48-59k (the real damage it should do for me) VS Blue ball damage (58-72k the damage the skill do that is = to my dual shot power in red and blue more that are equal
) )is not the same / combo mode off / combo mode on

the red ball is doing the real damage it should do. but if i put it on combo mode on the skill gain the power of the Dual shot so it does full power on the 3 ball.

Not like i mind the OP damage xD i don't think it should be working like that

Non Chain and Chain Combos have different scalings, it comes with a pay off that chain combos are generally slower.
 

Zirothos

Member
Sep 16, 2019
88
69
this might be a bug, but cant really test it, but all medal that have HP regen speed on them will have the same bug has Recovery bless, and should be change for HP amount instead or something else related to hp

upload_2020-8-21_10-38-47.png
upload_2020-8-21_10-39-4.png
upload_2020-8-21_10-39-28.png
upload_2020-8-21_10-40-52.png
upload_2020-8-21_10-40-16.png
upload_2020-8-21_10-40-58.png


i think thats all of them, i checked all medal list and this is all the medal that have on them HP regen speed.
 

Zirothos

Member
Sep 16, 2019
88
69
since the elga bracelet is a drop form the end fight, can you allow us to trade and market it?.
i see no reason to make is account lock.
 

Jepmin

Member
Apr 9, 2020
9
2
can you add in all potion shop insurance scroll and adv insurance scroll / and can you add in C100 elga medal. thx
Make all the items from port winds potion npc available to all other maps where there is a potion npc.
Excluding low lvl maps, so maybe from port of winds upwards.
 
Last edited:

Zirothos

Member
Sep 16, 2019
88
69
it is possible to change how the drop rate % drop every lv difference from monsters, not sure what system you are using here.

i know the original one was -5% of the original ''item'' rate per lv difference -5/10/15/20/25/30/35/40/45/50/55/60/65/70/75/99%
and Popcorn change it to -25% every 5 lv -25/50/75/99%

can you make it between 1 and 15 lv different keep it a 100% and 16+ -99% so we are keeping the best possible drop rate if we stay in monster lv range.
 

Zirothos

Member
Sep 16, 2019
88
69
can you put the Dual shot CD back to 10 sec, i forgot to say that the skill is back to full duration -10 sec CD ''the orignal one''
 

Upcoming Events

Linkbacks