Cippman
Member
- Jan 5, 2018
- 11
- 13
Aiden and I were going to look at preparing some files for people to self-print... the issue is that the models are a bit problematic, and we would have to overhaul a lot of them so that the prints came out properly.Ha, I was just talking about 3D printing dragon models for the store a while back with some people in-game.
Spelling aside, seeing the boss models up-close (and even moving) without them trying to kill you is pretty neat. There's lots of little details that you miss when you're playing the game, so this was a nice way to get a close look. In the talking demo, there seems to be a minor <1sec load freeze when the flying animation starts a new loop, so it kinda jitters when the wings are at their apex. Don't know if it's just me or not, but it seems to work about as well as one can expect from Unity.
This was cool. I like when people share the stuff they're been working on.
I know what you're talkin' about. I don't know if its a problem of the exported animations themselves or how the animations was made.there seems to be a minor <1sec load freeze when the flying animation starts a new loop, so it kinda jitters when the wings are at their apex
Ha, I was just talking about 3D printing dragon models for the store a while back with some people in-game. (EDIT: As a fun, casual, non-super-serious ideas discussion and not something we necessarily expect for real. I only commented on this portion because it was kinda funny seeing a thread with models in it not long after we talked about making files and figures.)
Exporting models as .obj format from Unity its easy and they're already ready to be printed in pose, but even as Seiichi said, the trouble is that the 3d printed product... may'll have more or less large imperfections if its not properly prepared for the print.the issue is that the models are a bit problematic, and we would have to overhaul a lot of them so that the prints came out properly
ThanksThis was cool. I like when people share the stuff they're been working on.
The Dragon models as they are currently aren't suitable for 3D printing; they basically have to be rebuilt, and optimized for 3D printing. We were going to do a Runewake model, and I was going to paint it to look like Galactic Storm to preview when we released models for 3D printing, but it just had odd issues.I know what you're talkin' about. I don't know if its a problem of the exported animations themselves or how the animations was made.
Do make them less hysterical I'd have to duplicate them and interploate them... for each loop animation considering that each specie / dragon model has more than 50-100 animations is insane. I'll look to do something procedural!
Exporting models as .obj format from Unity its easy and they're already ready to be printed in pose, but even as Seiichi said, the trouble is that the 3d printed product... may'll have more or less large imperfections if its not properly prepared for the print.
For example the Duskreaver I printed has tattered wings and this was rawly printed. But I liked it, the result was better than I expected even if it was a 'risk'.
So it depends. Good model makers may also fix small imperfections later? What small imperfections are acceptable?
Maybe I'd be able to share something really small (one dragon, one scene...)
Thanks
More specifically, the models are not water-tight - they import in pieces. Generally the mesh is physically separated into pieces where UV seams are, so it requires to weld everything back together. There also tends to be mesh issues like rats nests, "tortured" polygons, incorrect normals, UV issues, etc that need to be fixed. Also lots of spikes and such tend to just be hollow cones shoved into the mesh rather than physically attached to it. Depending on how the model is posed, the rig might not be well-designed to move in those ways and would probably need some fixes to the model (like the wings on posed galactic storm) after the rig is removed.The Dragon models as they are currently aren't suitable for 3D printing; they basically have to be rebuilt, and optimized for 3D printing. We were going to do a Runewake model, and I was going to paint it to look like Galactic Storm to preview when we released models for 3D printing, but it just had odd issues.
Yeah, some models are really 'hard'.More specifically, the models are not water-tight - they import in pieces
However here we are!Maybe I'd be able to share something really small (one dragon, one scene...)
Yeah, some models are really 'hard'.
I gave a look to the link and searched if there was something for Unity about .STL, I also tried an online model converter...
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