- Staff
- #1
Fisolino
Staff member
Developer
Game Master
- May 19, 2018
- 152
- 133
Hello AdeptGamers,
A new feature is coming this patch, here are the basics:
Item specific enchant (current implementation is basically to see whether it works just fine)
A new feature is coming this patch, here are the basics:
- Failing an enchant now grants an additional 10% of the original rate of success additive per fail. Currently, this bonus is unlimited (it might be changed) and the amount of added success is very very generous (this implementation is meant for testing).
- Every enchant level now has a maximum number of fails a user can have enchanting before having a guaranteed success. These are:
- +8 and +9: Guaranteed after 3 fails
- +11 to +14: Guaranteed after 10 fails
- +16 and +17: Guaranteed after 15 fails
- +18 and +19: Guaranteed after 20 fails
- +21 to +24: Guaranteed after 40 fails
- You are now unable to enchant after +7 (till +7 is 100%) WITHOUT an Insurance Scroll UNLESS you have a 100% successrate or a guaranteed enchant through pity accumulation.
Item specific enchant (current implementation is basically to see whether it works just fine)
- Elga weapon's +21 to +24 Enchant is now different. It now requires 1 Essence of Black Claw Nest to enchant instead of x Weapon Dust. The guaranteed success now comes at 20 fails instead of 40.
- Also, the Bloody Crystal drop rate has been increased by a lot.