- Staff
- #1
Fisolino
Staff member
Developer
Game Master
- May 19, 2018
- 152
- 133
Hello AdeptGamers, it is time (again)
Remember the true scaling patch? Well, this one is 5 times bigger, or even more.
Just to have a quick update: I were busy irl with civil service until the end of June and had a little break. Overall I have been working 3 months on this update including all the planning and execution. This patch is a whole new take in the balancement of DragonSaga/Dragonica, it is entirely new territory and focuses on giving classes back their identities opening up new builds as well as making more viable. It is not perfect and will require more balancing, nor is it the end of the balance patches because PVP will receive other very impactful updates. The next big balance patch will be mainly adjusting Monster and Equipment tiers Lv. 60+ as the current patch will leave a lot of classes with high damage potential so you will feel pretty OP until monsters get a bit more beefy.
Three things before we dig into the big stuff:
Finally let's get into the big changes.
Effect and Stat Calculations:
Crit Rate calculation:
Dodge and Aim have been left unchanged and will be looked at in another patch. Evade has mainly been removed from sets (especially since I don't want only 1-2 classes to be able to build evade).
You can still soulcraft evade, however.
Stat Conversions:
All Stat conversions are now linear and some stats can have multiple conversions to the same Stat (e.g: con to def, str to def).
Stat Conversion Rates are now different from Class to Class. There are base conversion rates, meaning any class that does not list specific conversions rates will have the base ones.
Default Rates:
STR to ATK: 1.5
INT to MATK: 1.5
CON to DEF: 3
STR to DEF: 2
NEW: CON to MDEF: 3
INT to MDEF: 2
DEX to CRate: 2 (CRate is what is put into the Final Crit Rate calculation function)
NEW: STR to CRate: 1.5
CON to HP: 25
INT to MP: 25
Classes with different conversions than default: (outdated)
Base Stats:
Additionally to the conversions, all base stats have been raised, and additional stats have been added on primary as well as secondary stats per class.
These stats now also scale post Lv. 60 (where it usually stays static and the player gets to choose 5 stats post Lv. 60).
Base Critical Damage:
Base critical damage has been updated on some classes (affecting from 1st jc on forward).
Dragoon: 180% Critical Damage
Overlord: 180% Critical Damage
Invoker: 180% Critical Damage
Sorcerer: 210% Critical Damage
Sentinel: 180% Critical Damage
Destroyer: 190% Critical Damage
Savage: 200% Critical Damage
Ninja: 200% Critical Damage
Summoner: 170% Critical Damage
Twin: 200% Critical Damage
Regeneration:
Before this update, regeneration was never really relevant unless it came through pots.
Regeneration has received a rework and now is available to be built intentionally! (See SoulCraft changes).
Currently, all classes have the same % base regen, this may be subject to change in the future.
Soul Crafting:
Big big changes right here. Almost all effects have been revisited and changed, they're not final final so they might vary in the future a bit to balance things out depending how things turn out.
Items
Sets
Skills
Since most of calculations and stats have been changed in some form, it was necessary to adjust some skills and passives that provided Regeneration.
I have implemented multiple new features and way of scaling skills, however, not all of them are present in this patch. They will be implemented and shown in the patches where I rework classes a bit. Invokers have already received a part of their rework with some of their healing skills in order to reduce their 1v9 potential and make builds that aren't straight up damage only viable. The point of changing the scaling is to force the player to compensate on a bit of damage for heal, or to just focus on healing (and probably other buffs soon) altogether. I will keep an eye out on how things develop and take further steps to balance things out or make the identities more clear. Do not forget that True Scaling have made their offensive spells fairly strong, and that effect is just increased by the stat conversions that you can see above.
Dragoon Tree:
Overlord Tree:
Magician:
Invoker Tree:
Thieves and Savages:
Shadow Tree:
Party Passives:
Party passives have been updated as classes have been pushed into their roles again
One person only buff, does not stack
Warrior: 100 hp
Magician: 100 mp
Archer: 10 ms
Thief: +50 atk
Twin: +50 atk
Summoner +50matk
Scales up to 4 party members
Knight: 2/3/4/6 + 10/15/20/25% HP Regen,
Gladiator: 200/300/400/500 Flat ATK + STR +20/30/40/50
Monk: 20/30/40/60 + 8/13/18/23% MP Regen,
BM: 200/300/400/500 Flat MATK
Hunter: 5/6/7/8% MS + DEX +20/30/40/50
Marksman: : 8/11/13/15% AS
Clown: F.Crate +3/4/5/6%
Infiltrator: F.Crate +3/4/5/6%
Twin v2: Cdmg +10/12/14/16%
Summoner v2: INT +20/30/40/50
Scales up to 4 party members
Paladin+: 4/6/8/12 + 10/15/20/25% HP Regen, +10/12/14/17% Def
Gladiator+: 400/600/800/1000 Flat ATK + STR +12/14/16/19%
Priest+: 40/60/80/120 + 8/13/18/23% MP Regen, +10% AS
Archmage: 300/500/700/900 Flat MATK, +2% Final Crate
Pathfinder+: 7/8/9/11% MS, DEX +12/14/16/19%
Specialist+: 12/14/16/18% AS +20% CDMG
Harlequin+: F.Crate +3/4/5/6%, +10% Crate
Ninja+: F.Crate +3/4/5/6%. +10% Crate
Twin v3: Cdmg +13/16/19/23%, +5% MS
Summoner v3: Int +12/14/16/19%, +15% MP Regen
Medals (technically items)
Remember the true scaling patch? Well, this one is 5 times bigger, or even more.
Just to have a quick update: I were busy irl with civil service until the end of June and had a little break. Overall I have been working 3 months on this update including all the planning and execution. This patch is a whole new take in the balancement of DragonSaga/Dragonica, it is entirely new territory and focuses on giving classes back their identities opening up new builds as well as making more viable. It is not perfect and will require more balancing, nor is it the end of the balance patches because PVP will receive other very impactful updates. The next big balance patch will be mainly adjusting Monster and Equipment tiers Lv. 60+ as the current patch will leave a lot of classes with high damage potential so you will feel pretty OP until monsters get a bit more beefy.
Three things before we dig into the big stuff:
- Fixed Gold gain from BSQ boxes (waow)
- For the next 2 weeks, SoulCraft Randomizers will be on sale by 50%
- Added SoulCraft Randomizers to Daisy for 200g/e.
Finally let's get into the big changes.
Effect and Stat Calculations:
Crit Rate calculation:
- Final Crit Rate: Critical Rate Value * 0.3 / 10000 + Final Crit Values + 3% Base Crit Rate
Dodge and Aim have been left unchanged and will be looked at in another patch. Evade has mainly been removed from sets (especially since I don't want only 1-2 classes to be able to build evade).
You can still soulcraft evade, however.
Stat Conversions:
All Stat conversions are now linear and some stats can have multiple conversions to the same Stat (e.g: con to def, str to def).
Stat Conversion Rates are now different from Class to Class. There are base conversion rates, meaning any class that does not list specific conversions rates will have the base ones.
Default Rates:
STR to ATK: 1.5
INT to MATK: 1.5
CON to DEF: 3
STR to DEF: 2
NEW: CON to MDEF: 3
INT to MDEF: 2
DEX to CRate: 2 (CRate is what is put into the Final Crit Rate calculation function)
NEW: STR to CRate: 1.5
CON to HP: 25
INT to MP: 25
Classes with different conversions than default: (outdated)
Knight:
STR to ATK: 3 (+1.5)
CON to DEF: 6 (+3)
CON to HP: 27 (+2)
Paladin:
STR to ATK: 5 (+3.5)
CON to DEF: 9 (+6)
STR to DEF: 3 (+1)
CON to MDEF: 9 (+6)
INT to MDEF: 3 (+1)
CON to HP: 30 (+5)
Dragoon:
STR to ATK: 9 (+7.5)
CON to DEF: 12 (+9)
STR to DEF: 5 (+3)
CON to MDEF: 12 (+9)
INT to MDEF: 5 (+3)
DEX to CRate: 3 (+1)
CON to HP: 50 (+25)
Gladiator:
STR to ATK: 6 (+4.5)
CON to HP: 27 (+2)
Myrmidon:
STR to ATK: 15 (+13.5)
CON to DEF: 5 (+2)
STR to DEF: 4 (+2)
CON to MDEF: 4 (+1)
DEX to CRate: 4 (+1)
CON to HP: 30 (+5)
Overlord:
STR to ATK: 20-40 (scaling over Lv. 60-80) || Keeping an eye out for these stats, not that the class goes BRRRRRR
CON to DEF: 10 (+7)
STR to DEF 6 (+4)
CON to MDEF: 7 (+4)
DEX to CRATE: 3 (+1)
STR to CRATE: 1.8 (+0.3)
CON to HP: 40 (+15)
Monk:
INT to MATK: 3 (+1.5)
Priest:
INT to MATK: 7 (+5.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3 (+1)
CON to HP: 27 (+2)
INT to MP: 30 (+5)
Invoker:
INT to MATK: 12 (+10.5)
CON to DEF: 5 (+2)
INT to MDEF: 4 (+2)
DEX to CRATE: 3 (+1)
CON to HP: 32 (+7)
INT to MP: 40 (+15)
Battle Mage:
INT to MATK: 3 (+1.5)
INT to MDEF: 3 (+1)
Warlock:
INT to MATK: 7 (+5.5)
CON to DEF: 4 (+1)
INT to MDEF: 4 (+2)
DEX to CRATE: 3 (+1)
CON to HP: 27 (+2)
INT to MP: 30 (+5)
Sorcerer:
INT to MATK: 15 (+13.5)
CON to DEF: 5 (+2)
INT to MDEF: 5 (+3)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 32 (+7)
INT to MP: 40 (+15)
Hunter:
STR to ATK: 5 (+3.5)
Pathfinder:
STR to ATK: 7 (+5.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 27 (+2)
Sentinel:
STR to ATK: 12 (+10.5)
CON to DEF: 5 (+2)
DEX to CRATE: 4.5 (+2.5)
STR to CRATE: 1.5 (+0.5)
CON to HP: 32 (+7)
Marksman:
STR to ATK: 5 (+3.5)
Specialist:
STR to ATK: 10 (+8.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 27 (+2)
Destroyer:
STR to ATK: 17 (+15.5)
CON to DEF: 5 (+2)
DEX to CRATE: 4.5 (+2.5)
STR to CRATE: 2 (+0.5)
CON to HP: 32 (+7)
Bandit:
STR to ATK: 5 (+3.5)
DEX to CRATE: 3.5 (+1.5)
Harlequin:
STR to ATK: 10 (+8.5)
CON to DEF: 4 (+1)
DEX to CRATE: 4 (+2)
CON to HP: 27 (+2)
Savage:
STR to ATK: 13 (+11.5)
CON to DEF: 5 (+2)
CON to MDEF: 5.8 (+2.8)
DEX to CRATE: 5.5 (+3.5)
CON to HP: 32 (+7)
Infiltrator:
STR to ATK: 5 (+3.5)
DEX to CRATE: 3.5 (+1.5)
Ninja:
STR to ATK: 7 (+5.5)
CON to DEF: 4 (+1)
DEX to CRATE: 4 (+2)
CON to HP: 27 (+2)
Shadow:
STR to ATK: 10 (+8.5)
CON to DEF: 5 (+2)
DEX to CRATE: 5.5 (+3.5)
CON to HP: 32 (+7)
Summoner:
INT to MATK: 3 (+1.5)
Elementalist:
INT to MATK: 7 (+5.5)
CON to DEF: 4 (+1)
INT to MDEF: 4 (+2)
DEX to CRATE: 3 (+1)
CON to HP: 27 (+2)
INT to MP: 30 (+5)
Earth Master:
INT to MATK: 15 (+13.5)
CON to DEF: 5 (+2)
INT to MDEF: 5 (+3)
DEX to CRATE: 4 (+2)
CON to HP: 32 (+7)
INT to MP: 40 (+15)
Twin:
STR to ATK: 5 (+3.5)
Mirage:
STR to ATK: 10 (+8.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 27 (+2)
Jumeaux:
STR to ATK: 17 (+15.5)
CON to DEF: 5 (+2)
DEX to CRATE: 4.5 (+2.5)
STR to CRATE: 2 (+0.5)
CON to HP: 32 (+7)
STR to ATK: 3 (+1.5)
CON to DEF: 6 (+3)
CON to HP: 27 (+2)
Paladin:
STR to ATK: 5 (+3.5)
CON to DEF: 9 (+6)
STR to DEF: 3 (+1)
CON to MDEF: 9 (+6)
INT to MDEF: 3 (+1)
CON to HP: 30 (+5)
Dragoon:
STR to ATK: 9 (+7.5)
CON to DEF: 12 (+9)
STR to DEF: 5 (+3)
CON to MDEF: 12 (+9)
INT to MDEF: 5 (+3)
DEX to CRate: 3 (+1)
CON to HP: 50 (+25)
Gladiator:
STR to ATK: 6 (+4.5)
CON to HP: 27 (+2)
Myrmidon:
STR to ATK: 15 (+13.5)
CON to DEF: 5 (+2)
STR to DEF: 4 (+2)
CON to MDEF: 4 (+1)
DEX to CRate: 4 (+1)
CON to HP: 30 (+5)
Overlord:
STR to ATK: 20-40 (scaling over Lv. 60-80) || Keeping an eye out for these stats, not that the class goes BRRRRRR
CON to DEF: 10 (+7)
STR to DEF 6 (+4)
CON to MDEF: 7 (+4)
DEX to CRATE: 3 (+1)
STR to CRATE: 1.8 (+0.3)
CON to HP: 40 (+15)
Monk:
INT to MATK: 3 (+1.5)
Priest:
INT to MATK: 7 (+5.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3 (+1)
CON to HP: 27 (+2)
INT to MP: 30 (+5)
Invoker:
INT to MATK: 12 (+10.5)
CON to DEF: 5 (+2)
INT to MDEF: 4 (+2)
DEX to CRATE: 3 (+1)
CON to HP: 32 (+7)
INT to MP: 40 (+15)
Battle Mage:
INT to MATK: 3 (+1.5)
INT to MDEF: 3 (+1)
Warlock:
INT to MATK: 7 (+5.5)
CON to DEF: 4 (+1)
INT to MDEF: 4 (+2)
DEX to CRATE: 3 (+1)
CON to HP: 27 (+2)
INT to MP: 30 (+5)
Sorcerer:
INT to MATK: 15 (+13.5)
CON to DEF: 5 (+2)
INT to MDEF: 5 (+3)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 32 (+7)
INT to MP: 40 (+15)
Hunter:
STR to ATK: 5 (+3.5)
Pathfinder:
STR to ATK: 7 (+5.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 27 (+2)
Sentinel:
STR to ATK: 12 (+10.5)
CON to DEF: 5 (+2)
DEX to CRATE: 4.5 (+2.5)
STR to CRATE: 1.5 (+0.5)
CON to HP: 32 (+7)
Marksman:
STR to ATK: 5 (+3.5)
Specialist:
STR to ATK: 10 (+8.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 27 (+2)
Destroyer:
STR to ATK: 17 (+15.5)
CON to DEF: 5 (+2)
DEX to CRATE: 4.5 (+2.5)
STR to CRATE: 2 (+0.5)
CON to HP: 32 (+7)
Bandit:
STR to ATK: 5 (+3.5)
DEX to CRATE: 3.5 (+1.5)
Harlequin:
STR to ATK: 10 (+8.5)
CON to DEF: 4 (+1)
DEX to CRATE: 4 (+2)
CON to HP: 27 (+2)
Savage:
STR to ATK: 13 (+11.5)
CON to DEF: 5 (+2)
CON to MDEF: 5.8 (+2.8)
DEX to CRATE: 5.5 (+3.5)
CON to HP: 32 (+7)
Infiltrator:
STR to ATK: 5 (+3.5)
DEX to CRATE: 3.5 (+1.5)
Ninja:
STR to ATK: 7 (+5.5)
CON to DEF: 4 (+1)
DEX to CRATE: 4 (+2)
CON to HP: 27 (+2)
Shadow:
STR to ATK: 10 (+8.5)
CON to DEF: 5 (+2)
DEX to CRATE: 5.5 (+3.5)
CON to HP: 32 (+7)
Summoner:
INT to MATK: 3 (+1.5)
Elementalist:
INT to MATK: 7 (+5.5)
CON to DEF: 4 (+1)
INT to MDEF: 4 (+2)
DEX to CRATE: 3 (+1)
CON to HP: 27 (+2)
INT to MP: 30 (+5)
Earth Master:
INT to MATK: 15 (+13.5)
CON to DEF: 5 (+2)
INT to MDEF: 5 (+3)
DEX to CRATE: 4 (+2)
CON to HP: 32 (+7)
INT to MP: 40 (+15)
Twin:
STR to ATK: 5 (+3.5)
Mirage:
STR to ATK: 10 (+8.5)
CON to DEF: 4 (+1)
DEX to CRATE: 3.5 (+1.5)
CON to HP: 27 (+2)
Jumeaux:
STR to ATK: 17 (+15.5)
CON to DEF: 5 (+2)
DEX to CRATE: 4.5 (+2.5)
STR to CRATE: 2 (+0.5)
CON to HP: 32 (+7)
Base Stats:
Additionally to the conversions, all base stats have been raised, and additional stats have been added on primary as well as secondary stats per class.
These stats now also scale post Lv. 60 (where it usually stays static and the player gets to choose 5 stats post Lv. 60).
- Bonus stats have been increased from 5 to 15 per level (61+).
- All your bonus stats have been reset.
- Base stats have been raised
Base Critical Damage:
Base critical damage has been updated on some classes (affecting from 1st jc on forward).
Dragoon: 180% Critical Damage
Overlord: 180% Critical Damage
Invoker: 180% Critical Damage
Sorcerer: 210% Critical Damage
Sentinel: 180% Critical Damage
Destroyer: 190% Critical Damage
Savage: 200% Critical Damage
Ninja: 200% Critical Damage
Summoner: 170% Critical Damage
Twin: 200% Critical Damage
Regeneration:
Before this update, regeneration was never really relevant unless it came through pots.
Regeneration has received a rework and now is available to be built intentionally! (See SoulCraft changes).
- HP and MP regeneration are now based off a percentage of your maximum HP and MP:
- Base HP regeneration: 0.5% of your max Health.
- HP regeneration interval: Every second.
- Base MP regeneration: 5% of your maximum Mana.
- MP regeneration interval: Every 10 seconds.
Currently, all classes have the same % base regen, this may be subject to change in the future.
Soul Crafting:
Big big changes right here. Almost all effects have been revisited and changed, they're not final final so they might vary in the future a bit to balance things out depending how things turn out.
- It is now possible to have the same effect multiple times
- New effects have been added
- Some old effects remain but may be removed in the future
- Here is a list of the effects:
Weapon:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 2.5%
Values: 4-64
Aim Rate:
Times available: 1
Rate each: 6%
Values: 4-16% (Values stretch for items Lv. 1-80+)
Critical Damage:
Times available: 4
Rate each: 2%
Values: 7-12%
Critical Rate:
Times available: 4
Rate each: 1%
Values: 5-9%
Max/min phy/magic ATK (%)
Times available: 1x each
Rate each: 11%
Values: 10-12%
Top & bottom:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5%
Values: 2-30
Evade:
Times available: 4
Rate each: 2.5%
Values: 3-8%
HP recovery absolute:
Times available: 3
Rate each: 4%
Values: 1-7 HP per 1
HP recovery %:
Times available: 3
Rate each: 3%
Values: 3%
MP recovery absolute:
Times available: 3
Rate each: 4%
Values: 10-70 MP per 10
MP recovery %:
Times available: 3
Rate each: 3%
Values: 3%
Additional Base Phy/Mdef (aka. the useless stat thats prob gonna be replaced):
Times available: 1
Rate each: 5%
Values: 10-20%
Helmet & Shoulder:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5.25%
Values: 2-30
Critical Rate:
Times available: 4
Rate each: 4%
Values: 3%
Final Critical Rate:
Times available: 4
Rate each: 5%
Values: 0.5%
Evade:
Times available: 4
Rate each: 2.5%
Values: 3-8%
HP recovery absolute:
Times available: 4
Rate each: 4%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 4
Rate each: 4%
Values: 10-70 MP per 10
Additional Base Phy/Mdef:
Times available: 1
Rate each: 5.25%
Values: 10-20%
Gloves:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5.25%
Values: 2-30
Attack Speed:
Times available: 4
Rate each: 3%
Values: 3%
Final Critical Rate:
Times available: 4
Rate each: 5%
Values: 0.5%
HP recovery absolute:
Times available: 3
Rate each: 4%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 3
Rate each: 4%
Values: 10-70 MP per 10
Additional Base Phy/Mdef:
Times available: 1
Rate each: 5.25%
Values: 10-20%
Shoes:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5.25%
Values: 2-30
Evade:
Times available: 4
Rate each: 2.5%
Values: 3-8%
Movement Speed:
Times available: 4
Rate each: 3%
Values: 4%
Additional Base Phy/Mdef:
Times available: 1
Rate each: 5.25%
Values: 10-20%
Accessoire:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 4%
Values: 2-30
Critical Damage:
Times available: 4
Rate each: 2%
Values: 8%
Evade:
Times available: 1
Rate: 10%
Values: 3-13%
Final Critical Rate:
Times available: 4
Rate each: 3%
Values: 0.5%
HP & MP Regen (%):
Times available: 1
Rate: 1%
Values: 5%
Phy & Magic DMG Drop:
Times available: 1
Rate: 1.5%
Values: 1%
Aim Rate:
Times Available: 1
Rate: 5%
Values: 4-16%
Shield (Dragoon):
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 3%
Values: 2-30
HP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 10-70 MP per 10
Phy/Magic Dmg Drop:
Times available: 3
Rate each: 1.5%
Values: 1.5%
Phy/MDef (item only) %:
Times available: 1
Rate each: 5%
Values: 5%
Phy/MDef absolute:
Times available: 1
Rate each: 5%
Values: 100-500
Arms:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 3%
Values: 2-30
Phy/MDef (item only) %:
Times available: 1
Rate each: 5%
Values: 5%
Phy/MDef absolute:
Times available: 1
Rate each: 5%
Values: 100-500
Phy/Magic Dmg Drop:
Times available: 1
Rate each: 1.5%
Values: 4%
HP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 10-70 MP per 10
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 2.5%
Values: 4-64
Aim Rate:
Times available: 1
Rate each: 6%
Values: 4-16% (Values stretch for items Lv. 1-80+)
Critical Damage:
Times available: 4
Rate each: 2%
Values: 7-12%
Critical Rate:
Times available: 4
Rate each: 1%
Values: 5-9%
Max/min phy/magic ATK (%)
Times available: 1x each
Rate each: 11%
Values: 10-12%
Top & bottom:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5%
Values: 2-30
Evade:
Times available: 4
Rate each: 2.5%
Values: 3-8%
HP recovery absolute:
Times available: 3
Rate each: 4%
Values: 1-7 HP per 1
HP recovery %:
Times available: 3
Rate each: 3%
Values: 3%
MP recovery absolute:
Times available: 3
Rate each: 4%
Values: 10-70 MP per 10
MP recovery %:
Times available: 3
Rate each: 3%
Values: 3%
Additional Base Phy/Mdef (aka. the useless stat thats prob gonna be replaced):
Times available: 1
Rate each: 5%
Values: 10-20%
Helmet & Shoulder:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5.25%
Values: 2-30
Critical Rate:
Times available: 4
Rate each: 4%
Values: 3%
Final Critical Rate:
Times available: 4
Rate each: 5%
Values: 0.5%
Evade:
Times available: 4
Rate each: 2.5%
Values: 3-8%
HP recovery absolute:
Times available: 4
Rate each: 4%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 4
Rate each: 4%
Values: 10-70 MP per 10
Additional Base Phy/Mdef:
Times available: 1
Rate each: 5.25%
Values: 10-20%
Gloves:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5.25%
Values: 2-30
Attack Speed:
Times available: 4
Rate each: 3%
Values: 3%
Final Critical Rate:
Times available: 4
Rate each: 5%
Values: 0.5%
HP recovery absolute:
Times available: 3
Rate each: 4%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 3
Rate each: 4%
Values: 10-70 MP per 10
Additional Base Phy/Mdef:
Times available: 1
Rate each: 5.25%
Values: 10-20%
Shoes:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 5.25%
Values: 2-30
Evade:
Times available: 4
Rate each: 2.5%
Values: 3-8%
Movement Speed:
Times available: 4
Rate each: 3%
Values: 4%
Additional Base Phy/Mdef:
Times available: 1
Rate each: 5.25%
Values: 10-20%
Accessoire:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 4%
Values: 2-30
Critical Damage:
Times available: 4
Rate each: 2%
Values: 8%
Evade:
Times available: 1
Rate: 10%
Values: 3-13%
Final Critical Rate:
Times available: 4
Rate each: 3%
Values: 0.5%
HP & MP Regen (%):
Times available: 1
Rate: 1%
Values: 5%
Phy & Magic DMG Drop:
Times available: 1
Rate: 1.5%
Values: 1%
Aim Rate:
Times Available: 1
Rate: 5%
Values: 4-16%
Shield (Dragoon):
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 3%
Values: 2-30
HP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 10-70 MP per 10
Phy/Magic Dmg Drop:
Times available: 3
Rate each: 1.5%
Values: 1.5%
Phy/MDef (item only) %:
Times available: 1
Rate each: 5%
Values: 5%
Phy/MDef absolute:
Times available: 1
Rate each: 5%
Values: 100-500
Arms:
STR/CON/DEX/INT:
Times available (each): 4
Rate each: 3%
Values: 2-30
Phy/MDef (item only) %:
Times available: 1
Rate each: 5%
Values: 5%
Phy/MDef absolute:
Times available: 1
Rate each: 5%
Values: 100-500
Phy/Magic Dmg Drop:
Times available: 1
Rate each: 1.5%
Values: 4%
HP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 1-7 HP per 1
MP recovery absolute:
Times available: 4
Rate each: 2.75%
Values: 10-70 MP per 10
Items
- Boss Set Items (Bone+) have their bonus single stat removed in order to balance out between normal sets and Boss Sets
- Fixed Elga Set durabilities
- Shield/Kickball have 300 durability
- Following Item (groups) have been made untradable:
- Elga Recipes and Armor
- Zauharant Weapons (If you have weapons on the wrong class you can still Account Vault or msg me to transfer it to another user)
- Added 20% Critical Damage to all bone backs
Sets
- Sets below Lv. 40 have been adjusted in their regeneration amounts
- ALL sets Lv. 40 and above have been reworked. Details may be posted later but here are the concepts:
Dragoons:
Normal Sets:
2 Piece: VIT
3 Piece: Crate
4 Piece: Movementspeed
6 Piece: Phy/Magic Damage Drop
Chaos Sets:
2 Piece: ATK
3 Piece: HP Regen
4 Piece: STR
6 Piece: Cdmg + HP
Boss Sets:
2 Piece: HP
3 Piece: HP Regen
4 Piece: VIT
5 Piece: Dmg Drop
6 Piece: ATK + Cdmg
Overlord:
Normal Sets:
2 Piece: STR
3 Piece: %ATK
4 Piece: AIM
6 Piece: Attack Speed + Crate
Chaos Sets:
2 Piece: HP Regen
3 Piece: Attack Speed
4 Piece: HP
6 Piece: Cdmg + Movementspeed
Boss Sets:
2 Piece: Crate
3 Piece: % ATK
4 Piece: STR
5 Piece: Attack Speed
6 Piece: Cdmg + HP Regen
Invoker:
Normal Sets:
2 Piece: INT
3 Piece: MP Regen
4 Piece: Attack Speed
6 Piece: Dmg Drop + Crate
Chaos Sets:
2 Piece: Cdmg
3 Piece: Attack Speed
4 Piece: MP
6 Piece: MATK + AIM
2 Piece: Attack Speed
3 Piece: MP Regen
4 Piece: INT
5 Piece: % MATK
6 Piece: HP MP
Sorcerer:
Normal Sets:
2 Piece: INT
3 Piece: Crate
4 Piece: MP
6 Piece: % MATK + Movement Speed
Chaos Sets:
2 Piece: MP Regen
3 Piece: MATK
4 Piece: HP
6 Piece: Cdmg + AIM
Boss Sets:
2 Piece: Crate
3 Piece: MP
4 Piece: INT
5 Piece: AIM
6 Piece: Cdmg + Absolute Cooldown reduction
Sentinel:
Normal Sets:
2 Piece: AGI
3 Piece: Crate
4 Piece: Attack Speed
6 Piece: Movement Speed + Dmg Drop
Chaos Sets:
2 Piece: STR
3 Piece: Cdmg
4 Piece: HP
6 Piece: Crate + Attack Speed
Boss Sets:
2 Piece: Movement Speed
3 Piece: Crate
4 Piece: AGI
5 Piece: Dmg Drop
6 Piece: Cdmg + HP
Destroyer:
Normal Sets:
2 Piece: STR
3 Piece: Attack Speed
4 Piece: ATK
6 Piece: Crate + Movement Speed
Chaos Sets:
2 Piece: AGI
3 Piece: Cdmg
4 Piece: MP
6 Piece: Final Crate, HP Regen
Boss Sets:
2 Piece: Attack Speed
3 Piece: Crate
4 Piece: STR
5 Piece: ATK
6 Piece: Cdmg + Movement Speed
Savage:
Normal Sets:
2 Piece: AGI
3 Piece: Movement Speed
4 Piece: ATK
6 Piece: Crate + MP Regen
Chaos Sets
2 Piece: STR
3 Piece: Crate
4 Piece: HP
6 Piece: Cdmg + ATK
Boss Sets:
2 Piece: Crate
3 Piece: % ATK
4 Piece: AGI
5 Piece: MP Regen
6 Piece: Cdmg + HP
Shadow:
Normal Sets:
2 Piece: AGI
3 Piece: MP Regen
4 Piece: ATK
6 Piece: Cdmg + Movement Speed
Chaos Sets:
2 Piece: STR
3 Piece: Crate
4 Piece: MP
6 Piece: Cdmg + ATK
Boss Sets:
2 Piece: Crate
3 Piece: Movement Speed
4 Piece: AGI
5 Piece: % ATK
6 Piece: Cdmg + MP Regen
Summoner:
Normal Sets:
2 Piece: INT
3 Piece: Cdmg
4 Piece: MP Regen
6 Piece: MATK + Dmg Drop
Chaos Sets:
2 Piece: AGI
3 Piece: Attack Speed
4 Piece: HP
6 Piece: Cdmg + MATK
Boss Sets:
2 Piece: Attack Speed
3 Piece: Crate
4 Piece: INT
5 Piece: MATK
6 Piece: Cdmg + MP Regen
Twin:
Normal Sets:
2 Piece: STR
3 Piece: Crate
4 Piece: ATK
6 Piece: Dmg Drop + HP Regen
Chaos Sets:
2 Piece: AGI
3 Piece: Movement Speed
4 Piece: ATK
6 Piece: Cdmg + Attack Speed
Boss Sets:
2 Piece: HP Regen
3 Piece: Crate
4 Piece: STR
5 Piece: Movement Speed
6 Piece: Cdmg + Dmg Drop
Normal Sets:
2 Piece: VIT
3 Piece: Crate
4 Piece: Movementspeed
6 Piece: Phy/Magic Damage Drop
Chaos Sets:
2 Piece: ATK
3 Piece: HP Regen
4 Piece: STR
6 Piece: Cdmg + HP
Boss Sets:
2 Piece: HP
3 Piece: HP Regen
4 Piece: VIT
5 Piece: Dmg Drop
6 Piece: ATK + Cdmg
Overlord:
Normal Sets:
2 Piece: STR
3 Piece: %ATK
4 Piece: AIM
6 Piece: Attack Speed + Crate
Chaos Sets:
2 Piece: HP Regen
3 Piece: Attack Speed
4 Piece: HP
6 Piece: Cdmg + Movementspeed
Boss Sets:
2 Piece: Crate
3 Piece: % ATK
4 Piece: STR
5 Piece: Attack Speed
6 Piece: Cdmg + HP Regen
Invoker:
Normal Sets:
2 Piece: INT
3 Piece: MP Regen
4 Piece: Attack Speed
6 Piece: Dmg Drop + Crate
Chaos Sets:
2 Piece: Cdmg
3 Piece: Attack Speed
4 Piece: MP
6 Piece: MATK + AIM
2 Piece: Attack Speed
3 Piece: MP Regen
4 Piece: INT
5 Piece: % MATK
6 Piece: HP MP
Sorcerer:
Normal Sets:
2 Piece: INT
3 Piece: Crate
4 Piece: MP
6 Piece: % MATK + Movement Speed
Chaos Sets:
2 Piece: MP Regen
3 Piece: MATK
4 Piece: HP
6 Piece: Cdmg + AIM
Boss Sets:
2 Piece: Crate
3 Piece: MP
4 Piece: INT
5 Piece: AIM
6 Piece: Cdmg + Absolute Cooldown reduction
Sentinel:
Normal Sets:
2 Piece: AGI
3 Piece: Crate
4 Piece: Attack Speed
6 Piece: Movement Speed + Dmg Drop
Chaos Sets:
2 Piece: STR
3 Piece: Cdmg
4 Piece: HP
6 Piece: Crate + Attack Speed
Boss Sets:
2 Piece: Movement Speed
3 Piece: Crate
4 Piece: AGI
5 Piece: Dmg Drop
6 Piece: Cdmg + HP
Destroyer:
Normal Sets:
2 Piece: STR
3 Piece: Attack Speed
4 Piece: ATK
6 Piece: Crate + Movement Speed
Chaos Sets:
2 Piece: AGI
3 Piece: Cdmg
4 Piece: MP
6 Piece: Final Crate, HP Regen
Boss Sets:
2 Piece: Attack Speed
3 Piece: Crate
4 Piece: STR
5 Piece: ATK
6 Piece: Cdmg + Movement Speed
Savage:
Normal Sets:
2 Piece: AGI
3 Piece: Movement Speed
4 Piece: ATK
6 Piece: Crate + MP Regen
Chaos Sets
2 Piece: STR
3 Piece: Crate
4 Piece: HP
6 Piece: Cdmg + ATK
Boss Sets:
2 Piece: Crate
3 Piece: % ATK
4 Piece: AGI
5 Piece: MP Regen
6 Piece: Cdmg + HP
Shadow:
Normal Sets:
2 Piece: AGI
3 Piece: MP Regen
4 Piece: ATK
6 Piece: Cdmg + Movement Speed
Chaos Sets:
2 Piece: STR
3 Piece: Crate
4 Piece: MP
6 Piece: Cdmg + ATK
Boss Sets:
2 Piece: Crate
3 Piece: Movement Speed
4 Piece: AGI
5 Piece: % ATK
6 Piece: Cdmg + MP Regen
Summoner:
Normal Sets:
2 Piece: INT
3 Piece: Cdmg
4 Piece: MP Regen
6 Piece: MATK + Dmg Drop
Chaos Sets:
2 Piece: AGI
3 Piece: Attack Speed
4 Piece: HP
6 Piece: Cdmg + MATK
Boss Sets:
2 Piece: Attack Speed
3 Piece: Crate
4 Piece: INT
5 Piece: MATK
6 Piece: Cdmg + MP Regen
Twin:
Normal Sets:
2 Piece: STR
3 Piece: Crate
4 Piece: ATK
6 Piece: Dmg Drop + HP Regen
Chaos Sets:
2 Piece: AGI
3 Piece: Movement Speed
4 Piece: ATK
6 Piece: Cdmg + Attack Speed
Boss Sets:
2 Piece: HP Regen
3 Piece: Crate
4 Piece: STR
5 Piece: Movement Speed
6 Piece: Cdmg + Dmg Drop
Skills
Since most of calculations and stats have been changed in some form, it was necessary to adjust some skills and passives that provided Regeneration.
I have implemented multiple new features and way of scaling skills, however, not all of them are present in this patch. They will be implemented and shown in the patches where I rework classes a bit. Invokers have already received a part of their rework with some of their healing skills in order to reduce their 1v9 potential and make builds that aren't straight up damage only viable. The point of changing the scaling is to force the player to compensate on a bit of damage for heal, or to just focus on healing (and probably other buffs soon) altogether. I will keep an eye out on how things develop and take further steps to balance things out or make the identities more clear. Do not forget that True Scaling have made their offensive spells fairly strong, and that effect is just increased by the stat conversions that you can see above.
Dragoon Tree:
- Adjusted Recovery Blessing's Flat HP Regen to match Regen interval
Overlord Tree:
- Adjusted HP Recovery's Flat HP Regen to match Regen interval
- Reduced Physical Training's Regen from 20-100 to 10-50
- Doubled Bloody Roar's percent HP self damage
- God of Fury Final Crit now 1-7.5% Lv. 1-10
Magician:
- Reduced Magician's Wisdom MP % Regen
- Fixed Self Heal
- New Self Heal Scaling:
- Healing: 5% MATK + 50/100/150/200/250 HP Lv. 1-5
- Healing Lv. 6-10: 5% MATK + 300/350/400/450/500
Invoker Tree:
- Wide Heal
- CD: 6 --> 10s
- Cast Time 1.5s - 0.7s --> 1.5s flat
- Mana Cost: 5/10/15/20/25% Mana
- Healing Lv. 1-5: 5/6/7/8/10% Casters HP + 5/10/15/20/25% Caster's Mana
- Healing Lv. 6-10: 12/14/16/18/20% Casters HP + 26/27/28/29/30% Caster's Mana
- Instant Heal:
- Mana Cost: 15% Mana
- Healing Lv. 1-5: 200/400/600/800/1000 HP + 5/6/7/8/10% Caster's Mana
- Healing Lv. 6-10: 1200/1400/1600/1800/2000 HP + 11/12/13/14/16% Caster's Mana
- HP Restore:
- CD: 10s --> 20s (Now almost the same as duration so you don't soak mana without max value)
- Mana Cost: 5/10/15/20/25% Mana
- Healing: 100/200/300/400/500 HP + 5% Casters MATK + 5/6/7/8/10% Casters Mana per tick
- Blood Fever regeneration increased to match interval and strength
Thieves and Savages:
- All Stat buffs (STR etc) changed:
- Stat grant reduced to 4-17% Lv. 1-10
- Added flat rate 8-85 of the stat Lv. 1-10
Shadow Tree:
- Lethal Attack Final Crit Rate reduced to 3-7% from 3-15%
- Dagger has been adjusted a bit:
- Mana Cost: 5% Max Mana
- Now deals additional physical damage equal to 20% of your Max Mana
- Critical Strikes of this ability will only deal 90% damage
Party Passives:
Party passives have been updated as classes have been pushed into their roles again
One person only buff, does not stack
Warrior: 100 hp
Magician: 100 mp
Archer: 10 ms
Thief: +50 atk
Twin: +50 atk
Summoner +50matk
Scales up to 4 party members
Knight: 2/3/4/6 + 10/15/20/25% HP Regen,
Gladiator: 200/300/400/500 Flat ATK + STR +20/30/40/50
Monk: 20/30/40/60 + 8/13/18/23% MP Regen,
BM: 200/300/400/500 Flat MATK
Hunter: 5/6/7/8% MS + DEX +20/30/40/50
Marksman: : 8/11/13/15% AS
Clown: F.Crate +3/4/5/6%
Infiltrator: F.Crate +3/4/5/6%
Twin v2: Cdmg +10/12/14/16%
Summoner v2: INT +20/30/40/50
Scales up to 4 party members
Paladin+: 4/6/8/12 + 10/15/20/25% HP Regen, +10/12/14/17% Def
Gladiator+: 400/600/800/1000 Flat ATK + STR +12/14/16/19%
Priest+: 40/60/80/120 + 8/13/18/23% MP Regen, +10% AS
Archmage: 300/500/700/900 Flat MATK, +2% Final Crate
Pathfinder+: 7/8/9/11% MS, DEX +12/14/16/19%
Specialist+: 12/14/16/18% AS +20% CDMG
Harlequin+: F.Crate +3/4/5/6%, +10% Crate
Ninja+: F.Crate +3/4/5/6%. +10% Crate
Twin v3: Cdmg +13/16/19/23%, +5% MS
Summoner v3: Int +12/14/16/19%, +15% MP Regen
Medals (technically items)
- Some medals in the Special section have been adjusted in their HP regeneration to not be overpowering.
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