Suggestion Pets(General)

Akjuna

Member
Mar 19, 2019
67
40
Hi, seeing the Add option+ suggestion of Lizerox(Suggestion - Suggestion (Beta)) I thought that we might as well make a general post for pets where we put together suggestions for this subject so it's easier for the staff to find them. I've only went through the first page of suggestions so if there are more that I haven't seen yet or missed, you can add them here.
Please do not debate about the suggestions on this post or do so shortly so it doesn't lose it's main purpose.Thanks.

Me:
-Make all pets have the same stats depending on their category: Pets obtained in dungeons have the same high (and maybe "unique"?)stats/Mounts have the same regular stats/Normal pets have lower stats(or same as mounts but I think it would be better that way)
-Make the dungeon pets craftable(need a ton of mats from corresponding dungeon though)
-Add dye to dungeon pets (if it's possible) like the color of the robe for Paris Pet or the color of the bones for the Baby Bone Dragon

Ashiidia: (Suggestion - RNG (pet options & upgrading equipment))
Pet stats:
  • Remove Pet option randomizers;
  • Increase pet ATK scaling;
  • Add more pets to dungeons (1% drop?), field/mission bosses (0.5% drop?), field/mission mobs (0.1% drop?), BattleSquare chest (5% drop?), quests, CP Points exchange, pets from achievments (is it possible?)
Fixed stats (with little range) to each pet.
For example:
  1. 10% - 15% Critical Dmg & 30-40 Agi;
  2. 20-30 Agi & 15% - 20% ATK Speed;
  3. 40-50 Hlt & 4% - 6% Physical Damage Drop;
  4. 25-40 Agi & 20% - 25% Critical Rate.
 
Last edited:
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kS_Kratos

Member
Sep 16, 2019
15
9
I like the stats given to the pet, well they said that they would rework stats in another way. So it might be class wise (agi, int,...) due to the fact that agi is op atm.
Well I hope that they could implement that fast now, cuz pet changing is really annoying atm.
 
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