- Staff
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- #1
Sounds like a bit of work.
Not sure how open pvp would really work in this game. Its not like people are really running around farming mobs for exp or drops out in the open. Yes some will farm blue quest items from time to time but even when they are it would be hard to find a time to actually hunt someone. What I would see it end up being is people forgetting to turn it off and people killing others as they are loading out of dungeons or in town. As for the ancients I doubt anyone that is really farming them is going to turn on pvp to mess up that chance. They also die easy unless its on the last map or 2 and one Netherbomb could kill most dragons under lvl 90.
I could see this maybe working on a always on pvp server. Again however most will prob just kill people as they load out of dungeons without any harm to themselves. However, I would keep this off of the original pve server and prevent cross server transferring of items. This way people cant farm everything on pve and then transfer maxed out items to the pvp one or the other way around.
I would suggest an overhaul on the classes tho before touching open world stuff. I can already see the whole thing just being full of oracles spamming cure xD
The cure spam is so easy to beat though... you can burst through it with any class. Also i don't think another server for pvp is the way to go. There are way to few players anyway, splitting that into 2 servers would be really bad. But yea, i agree. Making it so you can turn it on and off is kinda useless. It won't bring pvp to the server as people would just keep it off always and maybe turn it on to kill some afk people or those that get out of dungeons and run away after.
Open world PVP sounds like fun! Although nobody will keep it on while for example farming for daily quests or stuff so you can contest the spot with them. Which makes PVP not so PVP afterall. I come from BDO where open world pvp is a thing, and grind spots are contested by strength, with the downfall of those going into pvp and killing others by having them loose "karma" until at a point they are free for all and their gear might disenchant if they get killed themselves. That could be a thing here as well. "Force PVP" on others bringing you a debuff, giving the one that kills you a hefty reward from your pocket. ( or braking the shards of the attackerthat would be painful to watch).
Now, besides the open world PVP, i believe the island system should stay as it is. You do need to do pvp for some laedis 94 gear, even if it's just farming, you have to do it on an island during war. It's 2 hrs/day war on most islands. No matter of how much you hate pvp, i think that if you want that part of gear, you should manage to go through that. It's not that bad, worst can happen you die and respawn 2 seconds later to continue your farm. And yes, i know about those complaining they are there only to gather crystals, which they loose if they die. But on that note, there are at least 5-6 islands going at war at once. Just switch the island if someone is killing you while you gather. That should solve your problem. If someone tries to take an island and is farming points, there is almost no chance he will switch from there during war as he will loose the points and progress he farmed.
Also having all PVP be on "if you want to" mentality i think it's wrong. PVP should still be needed for something like 94 laedis, or 102 laedis. Actually thinking it should be needed for more then that. But that's just me.
I have quit many that went open world. I have absolutely no interest in PVP. I came to this server because of that. Open world will insure that I won't be playing here. NO!!!!!!!!!!!!!!!!
I like tenren's comment about keeping it to islands and BG. On the eu server there was an island that had open pvp 24 hours a day, no one was on it except for people farming xp from mobs.
I personally like the community feel of this game, you have to cooperate and rely on others to an extant that you cant piss everyone off to the point that you dont get invited to any of the activities. The person that is annoying you currently, may be your best bet getting help that you need.
So if it is your intent to get this server to end up like that island on eu, go ahead, kill the game. If not, and it just your intentions of drawing more people into pvp, have discussions, set up events where the heavy geared are helping the noobs.
Open World PVP? NO way, to me that is a game stopper. If players want PVP then they have B19, BG, and War. I am an old school player and have been in this game along time. I remember Dragon's Prophet before PVP was added and I loved the game, when PVP was added it became less appealing, but I stayed and played. I have a very strong dislike for PVP. You will always have the players who take great pride in slaughtering those who are not geared, not the same level, and those who wont fight back. I call these players "Ghouls", they live of others pain. Wholesale slaughter is not fun, and that is what it will become. I played on all the servers: (closed) NA server, (closed) Private Server, EU, and now here and I seen what pvp is and what is done in it and you can trash it. Open World PVP? NO WAY!!! NO HOW!!!, to me that is a definite game stopper.
Well, Island war and Bg are the only places where you have to go for PVP. I don't think being able to turn PVP off during islands is a good step, that would leave the only place where you need PVP in order to get items you need for end game as the battleground. Or if you do it, at least make a leaderboard for war like there is for arena. And give each month like a random exclusive dragon or something to make people actually come to pvp.
Each server will cost a minimum of about $250-500 to run once we start opening other areas, so we are not just going to make a server for PvP.ok here is a ideal, (my son told me about, and may ease a lot of peeps minds)Make a separate Server, with the Open World PvP-Option/toggle thingy, label it Open World PvP, that way the 2 server's are kept separate, we wont have peeps killing the draggies that none PvP players are after, just so they can start grief-between guilds/factions etc... ez pz , all happy
Kit
Again, you're missing the fact that PvP will now be opt-in, so that people who have chosen not to PvP will not be affected.ok can understand the cost, but there still will be the issue- the PvP'rs. will go after the dragons(wilds) that Non-PvP'rs, are after to start grief-have a beef/issue with-between guilds/factions-etc... if they don't like a player because, of age/ability/disability-etc. you will be dealing with this more than dealing with planning Saturday events.... it is a issue now, and it's not open world-just imagine what it'll be like when you do have it available- Sorry but seen it, lived it, dealt with it as a guild leader many times....Don't get me wrong yea, when i was on EU i wanted to farm mat's from BG and Island -for the Leadis, and even though i announced just there to farm there where those that just had to kill-other's where there like myself and was farming and honored the bound of mutual need to gather there mat's, me being a low lvl at the time, was fair game... so yea a toggle would of been great, but you cant toggle the other aspect of this game the part that make all of us want to play it....Dragons.. wild.. beautiful.. Dragons...and they are available to any who can tag it, but it don't keep it alive if someone is targeting the person/group/etc, that has the tag...and they will find a way to abuse that toggle,... sorry hon, i know you really want alot of peep's here, just giving you my thoughts
Kit,
But if they have PVP toggled off, nothing will change for them. Even without this option people can go after the dragons and cause trouble after all. You would only be attacked if you had opted into the PVP, and if you don't, nothing changes for you.yes hon, i understand the opt-in/toggle/thingy-just trying to let you know my thoughts about human nature, and the abuse that will come, for those poor wild dragons, and the grief that will come,
no not all PvP'rs are bad peep's and i am sorry if that was implied, it wasn't my intent, i am just thinking of the grief that can be caused by, those who love to create mischief... and i see one way being thru the capturing of wild dragons, i truly hope i am proven wrong, but this will be the last i say on the subject, hon, i just see some problems that may or may not cause you more grief than you will be wanting to deal with, but it is your server, and you can change it if it does prove too much,.. good luck, and let's hope the game stays true...
Kit
This problem already exists, and is already severely rampant on EU isn't it? If that's the case the problem will exist here with or without the change (I have already stepped in once for this reason), and that will be more a matter of enforcing community guidelines (which we are working on).
Here are the concepts of the new PvP system we have conceptualized:
In my opinion, this should fix issues some people who are against PvP that currently exist in Dragon's Prophet, while also create a more structured PvP system for people who enjoy PvP.
- Making PvP completely opt-in through enablepvp command.
- Command will have a cooldown for enabling and disabling it, preventing abuse.
- Command cannot be used in combat to prevent abuse.
- Command will override sky island territory wars (this is still under consideration).
- PvP becomes available at 100+.
- Disable enablepvp upon death and clear the cooldown (prevention for spawn camping), and disable it in towns, at spawn points, in dungeons and in similar places. Duels would still be available.
- Flag wild dragons that are in the capture mini-game to make them invincible.
- This is partially due to PvP, and partially due to the actions of players already.
- PvP will now be party/raid based allowing for more structured PvP (GvG, 2v2, 3v3, 4v4, 5v5).
- Possibly implement a group PvP option that will enablepvp on both party/raids and will only be lifted when the duel ends. This is to prevent abuse of people disabling in combat to not die. We also do not want to leave it in the hands of the group leader as it could be used to grief people.
- (Possibly) Encourage PvP through an existing or new point system that will allow them to purchase PvP specific items.
Many complaints in this thread regarding PvP have less to do with open world PvP, and PvP in general. I have already asked Vipera to help me write up guidelines regarding PvP that will be made part of the community guidelines that I am in the process of writing. These guidelines will layout the behavior expected of players on our server, as well as what we deem abuse or a reportable offense.
If issues come up regarding to anything PvP related, we will look over these plans, and adjust them accordingly as I want to balance and improve this aspect of the game so that it creates a better community, and not encourage more toxicity.
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