- Staff
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- #1
I think people need to take a step back and look at what was said again. From what It looks like all that will change for the "open world" is mostly to allow players to pvp each other in a group. We can do 1v1 duels outside of war but this will allow some fun group vs group battles as well that is not just in bg or war. Meaning that if you choose to do so you can also do a group vs group duel of people in the same guild. I think this would be a fun add on. Even in the guild I am in we have people wanting to pvp others during war but not many show up if at all. This will let the team duels start to be a thing.
If you want the thrill of having open world pvp you can opt into it if you desire to. They have some safeguards to prevent abuse and spawn killing by having you need to re opt in after death. It will also prevent people from shutting it off if they find themselves on the losing end of battle by having a cool down on it. As he said most "public places" like towns will not have any open pvp on them. As for dragon abuse it wont change anything for those that choose not to opt into pvp mode.
For dragon abuse. If you opt into pvp and someone kills you as you try to cap a dragon.. well that was their choice of doing it in the first place. Sounds like they have some plans to prevent dragon killing overall saying that once its tagged it can only be damaged by the person trying to cap it or maybe people in that party. Also 90% of the dragons caught are caught by the same 5 people from what I see. So I cant really see this being an issue unless the server gets super large. If anything it will just go back to the old ways of guild involvement in trying to cover all the spawning points and getting the tag. Since eggs are now a thing as well i really don't see this being an issue unless people just want to be a dick about it.
As for the opt out for war. If they can get a farming island up I can see that as fine. Saves the headache for Seiichi trying to enforce ban policies for pvping people in a pvp zone. However if you opt out of pvp during a normal war I can see some ways to take advantage of it by still being able to attack mobs and maybe capture towers without being able to get hurt by players.
Overall it looks like its a win win no matter who you are. If you never opt into pvp you will never notice its a thing outside of people randomly fighting outside of 1v1 duels. If anything it might make the pvpers less bloodthirsty during war when they can fight each other for fun instead of hunting people down not looking for a fight just to fight. If you are into duels and like to fight it will be something new to try with friends instead of waiting to hopefully fight someone during war or BG. They want to change the game for the better. Have more things to do and all that. This is just something they think they could implement without any MAJOR work. If it can make a bunch of people happy why not.
Please read over the posts I made, and Newbs most recent post.i like pvp and pve, if i can i alw join wars etc, but i honestly not like the idea of a pvp open world, if someone want to duels, groups etc can go to B19. Why need a open world? Also how many ppl have go to B19 or war etc when some1 asking for pvp? lol just few maybe or none. I think a open world wil just ruin the game...
The enablepvp command gives you a buff, so you would be able to see by checking your buffs. It would also give you the flaming background for your avatar.Hummm, I will wait and see how this is implemented. And yes the above problem already exists, and is already severely rampant on EU. The notion seems logical but will there be a way to abuse it? The switch will have to be visible something that cant be triggered by mistake.
Also I would like to suggest a solution to Dragon killing, set up a counter and if that counter goes above 2 have a trigger that automatically turns on pvp for 12 hours starting when person logs in and goes on hold when off line, why kill a dragon when so many want that dragon. The counter should be reset to zero on reset after the 12 hours is done with. This would hopefully stop the on slaughter of Dragons a lot of people look for in this game. It would also provide a target for those who want revenge or give a target to those who pvp.
PVP should never have been a requirement to get the gear, there should have been a PVE alternative in place.
Temporary Bans don't work, they don't change the mentality of players. If a player enjoys making others miserable nothing short of being hunted or a permanent ban will make them stop.
Hummm, I will wait and see how this is implemented. And yes the above problem already exists, and is already severely rampant on EU. The notion seems logical but will there be a way to abuse it? The switch will have to be visible something that cant be triggered by mistake.
Also I would like to suggest a solution to Dragon killing, set up a counter and if that counter goes above 2 have a trigger that automatically turns on pvp for 12 hours starting when person logs in and goes on hold when off line, why kill a dragon when so many want that dragon. The counter should be reset to zero on reset after the 12 hours is done with. This would hopefully stop the on slaughter of Dragons a lot of people look for in this game. It would also provide a target for those who want revenge or give a target to those who pvp.
PVP should never have been a requirement to get the gear, there should have been a PVE alternative in place.
Temporary Bans don't work, they don't change the mentality of players. If a player enjoys making others miserable nothing short of being hunted or a permanent ban will make them stop.
I've been looking into the merchants, the problem is they've made a very convoluted system and I have no clue why they do not activate.well, on EU server there have been two main reasons to have active pvp on islands - the islands income and the Logistics Merchants.
(another important point is the time of territory war, but that has already been discussed on another thread)
Both reasons you dont have here (yet?), since the income is that low so its worthless, and the merchants aren´t even available - since there was no reply on the merchants thread i dont even know if you can´t activate it here, are just not interested in doing so or just forgot to reply.
without these two reasons i would at least sometimes join pvp if it was fun - but it isnt, cuz of the behaviour of the people Catspaw described in post #5 here.
so i still go to territory war to farm things i need - but avoid doing pvp, and consider myself as pve player only...
I have no clue why they do not activate.
Would it be an option to just place a merchant in arteicia and give the guy the same items for the same currency? Oc that would remove the fight over the merchant Islands, but like it is now you dont really have a reason to do Islands at allI've been looking into the merchants, the problem is they've made a very convoluted system and I have no clue why they do not activate.
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