I agree that this game is made for playing together but what if there´s no playerbase to form a proper group for silia anymore? I for myself would farm it a bit more often because I can use the loot. I guesshmmm... This game is participated for playing together.. There should be regions and dungeons you can only solve in a group with more than one or two player..
But this is only my opinion..
Its not a very hard to find guild or ask in world chat for help... so maybe making omati and sortina much easy too?I agree that this game is made for playing together but what if there´s no playerbase to form a proper group for silia anymore? I for myself would farm it a bit more often because I can use the loot. I guess
I´m not the only one on the server in that point. I would appreciate changing the way of doing silia
well, you could ask in world chat and maybe get a group together as well every now and then, but it's probably not a particularily compitent group most the time because there's people who don't know how the boss mechanic works, so you have to explain everything a bunch of times, then there's language barriers as well, then there are eople who don't want to go into voice chat, wich makes it significantly less likely to succeed again, it's just a mess and at that point it's barely worth botheringIts not a very hard to find guild or ask in world chat for help... so maybe making omati and sortina much easy too?
the difference is, one can easy solo omati and sorthina if equip is good - and anything else in this game except deyarka and silia.Its not a very hard to find guild or ask in world chat for help... so maybe making omati and sortina much easy too?
The "balancing" I don't think is the issue here, you could probably do the dungeon with two people as it is, if not for the stacks going up as fast as they do at the end boss. You need to keep the stacks of the boss always between 50-75 with a "dissolving core" that drops in the dungeon from various mobs. The Item reduces thouse stacks by 10 each use and the boss generates like 2-3 stack a second or so. The problem is that this item has a pretty long cooldown and to keep the stacks between 50-75 indefinetly you need 4 people. You can kill the dude with 3 people as well if you have really good damage, but the stacks still slowly go up. With 2 people it is impossible as you can't deal enough damage to kill the boss before the stacks build up to 75 and you get nuked (wich isn't skill based, you can't dodge that or anything, you just die). So I'd say the best solution to this would be to slow down the stack build up of the boss scaling with players in the dungeon. Another option (wich I don't like as much, but is probably easier) would be to reduce the cooldown of the item that you have to use to reduce the stacks, wich would then also lead to other stategies for bigger groups, like having weaker players throw cores while stronger players focus on dealing damage or sth. You could also adjust the cd by group size and it could probably stay the same in that case for groups of 4 and 5.Because the skill and abilities of players is subjective, it is difficult to quantify what balancing for 'two players' is exactly.
Instead, what type of changes would help with equalizing skill level allowing for better accessibility in the dungeon? I will put this as planned for now, however it is dependent on the acceptability of the suggestion and whether or not it can be done by Hater, or if things can be adjusted slightly.
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