Hello. I got a suggestion for the frustrating RNG in enchanting and soulcrafting.
The idea of it is simple not getting rid of RNG as it is a part of the game but giving people with bad luck a hope that it will get better the more they try rather then someone one tapping items while others just cant progress because of bad RNG.
The simple idea would be that after every failed try you would get a x% increase in succesrate adding up every time you fail and resetting when you level it up / soulcraft it. A tooltip might be added - mustnt be ofc depending on how hard and how long it would take.
On this picture would be a idea how Soulcraft could work:
-Failing 1 times would add around 0.5 up to 1.5% succes for the next try and adding to it after every try ( numbers are fact to change by balancing team if implemented / accepted )
- A small indicator would help to perceive the current succes rate of the soulcraft.
The idea of it is simple not getting rid of RNG as it is a part of the game but giving people with bad luck a hope that it will get better the more they try rather then someone one tapping items while others just cant progress because of bad RNG.
The simple idea would be that after every failed try you would get a x% increase in succesrate adding up every time you fail and resetting when you level it up / soulcraft it. A tooltip might be added - mustnt be ofc depending on how hard and how long it would take.
On this picture would be a idea how Soulcraft could work:
-Failing 1 times would add around 0.5 up to 1.5% succes for the next try and adding to it after every try ( numbers are fact to change by balancing team if implemented / accepted )
- A small indicator would help to perceive the current succes rate of the soulcraft.
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