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Suggestion Suggestion (Beta)

LizeroxLZ

Member
Aug 31, 2017
38
108
[Check last post] > Suggestion - Suggestion (Beta)

- Adding more gada coins or other rewards in mob counter chests (rn making new char for starter gift box gadas would be faster than farming mob counter

- Changing pet stats system to similar one of gear option+ (after rolling the tyeps of stats the player want can just option+ them to cap stats)

- Change the coupon costume boxes to something that shows the costume design

- Making some revive feathers free (lvl 1 to 60 free in beta and like 1 to 20/40 free/cheap after launch)

- Add more quest slots
 
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Paris

Member
Sep 25, 2017
93
121
- Change the coupon costume boxes to something that shows the costume design

They are being removed they are from an outdated idea, you will find costumes inside the "Cosmetics" section of the cash shop during beta they will be free, after beta you will consume your cosmetic coupons and get 1CC to spend in the shop.
Since they will be utilizing the cash shop you will be able to click on them and preview them entirely.


- Making some revive feathers free (lvl 1 to 60 free in beta and like 1 to 20/40 free/cheap after launch)

We will make level ranges 1-20 feathers free in cash shop (only during beta)
all feathers for level ranges 21-80 related will be obtainable via the bounty tokens reward system during beta (and also cash shop as an additional source after beta)

- Add more quest slots

This is something we can consider in the future but at the moment it is a low priority compared to other things we want to work on.

- Changing pet stats system to similar one of gear option+ (after rolling the tyeps of stats the player want can just option+ them to cap stats)

This is another thing that we will have to consider at a later date.

- Adding more gada coins or other rewards in mob counter chests (rn making new char for starter gift box gadas would be faster than farming mob counter

Gada coins are going to be removed from the gift box so this is not an issue but the gift box is going to be modified anyway. Gada coins are available through the default methods as well as also being available inside the bounty exchange for 1 token each we will think about better ways to implement them.

Thank you for your feedback! :]
 

Silver

Member
Sep 5, 2017
34
37
Water temple is an instance dungeon now so it is not possible to have monster count in there, just like aram and lavalon.
 

LizeroxLZ

Member
Aug 31, 2017
38
108
change the map to world map i think some server had that since u dont need to kill anything in lavalon and water temple just last mini boss in lavalon for key to enter the main room
 

Paris

Member
Sep 25, 2017
93
121
- Adding mob counter for chests/gadas in water temple

We removed the monster counter by converting the map type to instance
This was done intentionally and won’t be reverted.

Farrel, Water Temple and Lavalon will more than likely be revised so that they are actual dungeons you progress through instead of walking through them.

That is why we made these changes.
 

LizeroxLZ

Member
Aug 31, 2017
38
108
- Adding a "preview/Icon" of the item we linked on chat/mega (easier to check whats the item and easier and faster to find for other ppl in there inventory)

- Adding/Changing the gada coins drop rate from mob counter chers (maybe double it?) (rn 100mob chest gives 1 / 200 gives 2 / 300 gives 3 / etc from what i saw)

- Make a revive for gold in dungeons like lavalon / cave / verdu / aram / etc

- Change the gada coin pull system to x type of item in x maps (like just armors and junk armors in 1 map mode and shoes in 2 maps mode bottom 3 maps mode etc)
(or remove the junk items or up the set items rate)
 
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LizeroxLZ

Member
Aug 31, 2017
38
108
- add a system when destroying your old gears that have enchantment and soulcraft will give back a x% of the powder and souls that would need to use to get that item to that lvl all in 1st/no fails try
(like +5 blue example: use 100 dust and 300 souls for 1st try +5 and blue so would give back x% of those 100 dust and 300 souls back (and the trys the player did wont matter, would always math the dust and soul needed for the gear to get that lvl with 1st try/no fails))

- change the minimap (N) ui

- change chap 5 aim/eva system to chap 4s or a Little nerfed ver of chap 4

- adding a auto item user like auto pot use when x% hp or x in x time then we could put other type of items there and auto use after they run out likr beans/ maches / etc

- add soul box drops in f1 maps too

- up the rates of tokens for souls to 2 tokens for 500 souls (2 for 100 tbh is useless 1 f2 gives that and tokens are limited per day)

- Change guild member cap to 50 or more / add more vice slots and add a new rank "Elite" or "Knight" or something like that so ppl of that rank can invite ppl too when gm and vm are offline but the only ones who can kick are gm and vm
 
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LizeroxLZ

Member
Aug 31, 2017
38
108
thats suggestion is for the items that are bond and turns useless after u dont need them and there still sink i didnt say give back 100% the items and ur fail atempts are ur fails so they wont be in the in the math
would only be x% of the matt u would need for the item in 1/1st/no fail try
+0 to +5 w out fail (example use 100 duat) if u fail +4 3 times u use more dust but the system would just math the 100 the fails will still be ur loss
 
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LizeroxLZ

Member
Aug 31, 2017
38
108
- pls change/add in all f5 quests dust / scrolls / souls
Dragonica19100519391201a.jpg
OR
Dragonica19100519391201aa.jpg
 

kS_Kratos

Member
Sep 16, 2019
15
9
why the 50 slots in a guild? you think that we are going to have that many players on the server ? :eek: In the beta we were 50 at most I think..
 

LizeroxLZ

Member
Aug 31, 2017
38
108
why the 50 slots in a guild? you think that we are going to have that many players on the server ? :eek: In the beta we were 50 at most I think..
For launch theres going to be more ppl and theres going to be alts chars to
 

LizeroxLZ

Member
Aug 31, 2017
38
108
[summary for easy access]

- Changing pet stats system to similar one of gear option+ (after rolling the type of stats the player want can just option+ them to cap stats)

- Add more quest slots

- Adding a "preview/Icon" of the item we linked on chat/mega (easier to check whats the item and easier and faster to find for other people in there inventory)

- Adding/Changing the gada coins drop rate from mob counter chests (maybe double it?) (right now 100 mob chest gives 1 / 200 gives 2 / 300 gives 3 / 500 gives 5 / 700 gives 5 / 1000 gives 5 from what i saw and and rarely can pop up a little extra gadas) or Change the gada coin pull system to x type of item in x maps (like just armors and junk armors in 1 map mode and shoes in 2 maps mode bottom 3 maps mode etc) (or remove the junk items or up the set items rate)

- Make a revive for gold in all dungeons like lavalon / cave / verdu / aram / etc

- Add a system when destroying your old gears that have enchantment and soulcraft will give back a x% of the powder and souls that would need to use to get that item to that lvl all in 1st/no fails try (like +5 blue example: use 100 dust and 300 souls for 1st try +5 and blue so would give back x% of those 100 dust and 300 souls back (and the tries the player did wont matter, would always math the dust and soul needed for the gear to get that lvl with 1st try/no fails)) or remove item soul bound so we can sell them to other players or up the enchanted/soulcrafted items price when selling to npc or when we turn them into souls

- Change the minimap (N) ui or make it customisable with ui save so we can change and save the ui to match our style

- Change chap 5 aim/eva/crit rate system to chap 4s or a Little nerfed ver of chap 4 (rn eva is completely useless a lvl 40s mym with 1.8k aim could hit at least 70%+ hits on lvl 60s ninja with 10k eva (12k cap) and even in pve all mobs of same or lower lvl can hit you no problem so there is no way to dodge a spam/spry atk that knocks you down you would just get spammed to death if they hit you once and the crit rate scaling is too low)

- Adding a auto item user like auto pot use when x% hp or x in x time then we could put other type of items there and auto use after they run out like beans / matches / etc

- Add soul box drops in f1 maps too (some classes benefit more for f2 farm like dragoon/battle mage / ninja / summ / etc they use/can use 3/3 chaos set and they drop from normal drops and gada from f2 when others like destroyer / overlord / senti / etc need f1 to farm for the gears they dont drop any soul boxes they will have double the work)

- Up the rates of tokens for souls to 2 tokens for 500 souls at least (2 for 100 tbh is useless 1 f2 gives that and tokens are limited per day)

- Change guild member cap to 50 or more / add more vice slots and add a new rank "Elite" or "Knight" or something like that so players of that rank can invite other players too when gm and vm are offline but the only ones who can kick are gm and vm

- Change/add in all f5 quests dust / scrolls / souls:
dragonica19100519391201a-jpg.1518
or
dragonica19100519391201aa-jpg.1519
 
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