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Suggestion Suggestion (Launched Adept DS)

LizeroxLZ

Member
Aug 31, 2017
38
108
Daily Bounty Quests:
  • Daily Bounty Exp scaling:
Having the exp on the daily bountys changed into something like exp % reward like 2% ~ 3% per bounty quest
then any lvl would be able to get good exp from daily bountys and who is stuck with no quests they could wait for daily exp or farm.

  • Daily Bounty Teleporter:
Making daily bountys give another item that we could trade for a tp scroll to the boss.
After doing x time the daily bounty for the coins and the "item" we could trade those items for a boss tp item (permanent),
like need 10 or 20 or 30 bounty items to trade for it and then we could skip the older bountys,
the higher the bounty lvl the more it item it will require to get the tp item.
This way even the more casual players can do all the bountys and still having time to play and do what they want.
 
Last edited:

LizeroxLZ

Member
Aug 31, 2017
38
108
Guild / Friend List:
  • Guilds:
Increasing the member cap.
Adding a offline timer to make it easier to tell who is a inactive player.
  • Friend List:
Increasing the friend list cap.
Adding a offline timer to make it easier to tell who is a inactive player.
 

LizeroxLZ

Member
Aug 31, 2017
38
108
Pets:
  • Making pet status lvling system:
Having several types of status combinations like 1(hlt + crit +cdmg) 2(hlt + atk speed + crit) 3(agi + crit + cdmg) 4(agi + atk speed + crit) etc,
and those status grow when pet lvl up until max lvl/cap status.
We would still use randomizers to roll the pet status to get the combination that we want and then lvl it.
The pet could be rerolled at anytime to another set of status and those status would be proportional to the pets lvl too.
(or could be a separated lvl system, lvls just for the status and after reroll would need to lvl the status to cap again).
 

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