Hello. I came up with a simple way of splitting summoner into 2 subclasses.
For this I will take 2 skills that will be taken as main ability of both classes and representing their main damage source.
For me It would be representing the X-spam based class Smart Shot
and second the skill based class Mega Inferno.
If you pick one of those said skills above ( Mega Inferno would have to be taken away from being locked behind skill requirement ) the other skill gets automatically unavailable to be picked ( only if you use a skill reset and decide to go for the other build )
Now the catch how to make the builds focus on what they are supposed to be one a X spammer second a Skill user.
Both skills when picked would give the summoner a permanent passive effect ( ofc one skill one different passive effect )
1. Smart Shot Route - as this one would be main dmg coming from X spam - I will start this one with an example you have 60 000 Magic damage. Smartshot currently deals 100% Magic damage. Now the passive would reduce your Magic damage by 50% so your skills would deal 50% less damage but still keep their utility. Smartshot would be buffed to 200% magic damage so it would retain its 60 000 damage per bubble. This would effectively nerf all skills but keeping smart shot relevant.
2. Mega Inferno Route - Basically the same as above with the difference instead of nerfing ability power you would buff it and make Mega Inferno stronger as it would be your main damage source instead of Smart Shot especially considering its wind up time and the vulnerabilty you have when using it ( maybe add super armor at least to it?)
That would be it for a small rework that could create with little effort 2 classes out of summoner.
Edit: Reasoning - It would help out balancing the class a little bit because so you can balance X spam summoner and Spell based one separately which sounds way easier than finding middle ground for them combined
For this I will take 2 skills that will be taken as main ability of both classes and representing their main damage source.
For me It would be representing the X-spam based class Smart Shot
and second the skill based class Mega Inferno.
If you pick one of those said skills above ( Mega Inferno would have to be taken away from being locked behind skill requirement ) the other skill gets automatically unavailable to be picked ( only if you use a skill reset and decide to go for the other build )
Now the catch how to make the builds focus on what they are supposed to be one a X spammer second a Skill user.
Both skills when picked would give the summoner a permanent passive effect ( ofc one skill one different passive effect )
1. Smart Shot Route - as this one would be main dmg coming from X spam - I will start this one with an example you have 60 000 Magic damage. Smartshot currently deals 100% Magic damage. Now the passive would reduce your Magic damage by 50% so your skills would deal 50% less damage but still keep their utility. Smartshot would be buffed to 200% magic damage so it would retain its 60 000 damage per bubble. This would effectively nerf all skills but keeping smart shot relevant.
2. Mega Inferno Route - Basically the same as above with the difference instead of nerfing ability power you would buff it and make Mega Inferno stronger as it would be your main damage source instead of Smart Shot especially considering its wind up time and the vulnerabilty you have when using it ( maybe add super armor at least to it?)
That would be it for a small rework that could create with little effort 2 classes out of summoner.
Edit: Reasoning - It would help out balancing the class a little bit because so you can balance X spam summoner and Spell based one separately which sounds way easier than finding middle ground for them combined
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