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Suggestion RNG (pet options & upgrading equipment)

Ashiidia

Member
Sep 15, 2019
8
14
Pet stats:
  • Remove Pet option randomizers;
  • Increase pet ATK scaling;
  • Add more pets to dungeons (1% drop?), field/mission bosses (0.5% drop?), field/mission mobs (0.1% drop?), BattleSquare chest (5% drop?), quests, CP Points exchange, pets from achievments (is it possible?)
Fixed stats (with little range) to each pet.
For example:
  1. 10% - 15% Critical Dmg & 30-40 Agi;
  2. 20-30 Agi & 15% - 20% ATK Speed;
  3. 40-50 Hlt & 4% - 6% Physical Damage Drop;
  4. 25-40 Agi & 20% - 25% Critical Rate.
Dungeon equipment enchanting & soulcrafting:
Reward players who play more and not who are more lucky
  • Change enchant rates (example for VC, Drakos and Black Claw Nest equipment: rates - Pastebin.com)
  • Remove +21 - +30 enchanting
  • Smoother scaling
  • 1 - 40 lvl and non-dungeon weapons can only be enchanted to +10
  • Remove enchant/soulcraft runestones
  • Remove milestones
  • Increase amount of dust for enchanting
  • Add special slot for materials
  • Add new materials in 40+ level dungeons for enchanting weapon (Magma, Kundara, Black Claw Nest)
  • Add exchanger for dungeon materials (50 regular -> 1 rare, 10 rare -> 1 rarest)
  • Increase amount of materials for craft dungeon sets
  • 100% drop rate of regular materials from bosses at any level (scaling with group members if it possible)
  • Fixed soulcrafting stats
  • Remove Soul Craft Randomizers
  • Add menu to select soulcraft option
  • Remove dependence of maximum enchantment on soulcrafting
  • Add more ways to farm souls/dust (souls from dungeon mobs, dust from field/mission mobs?)
After all these changes, you have two ways, try your luck or farm materials for guaranteed improvement

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Upvote 0

Akjuna

Member
Mar 19, 2019
67
40
@Kratos Yes the stats cancel each other out even though on some old versions it was possible to get twice the same effects.


Reward players who play more and not who are more lucky
  • Change enchant rates (example for VC, Drakos and Black Claw Nest equipment: rates - Pastebin.com) -As long as it doesn't force us to farm 20mins more for each enchant I'm fine with it.
  • Remove +21 - +30 enchanting- Well to be fair no one would reach them so I don't see the point in keeping them except being carrots on a stick.
  • Smoother scaling
  • 1 - 40 lvl and non-dungeon weapons can only be enchanted to +10 -Why not ? Even low level PvPers (49) use a dungeon weapon I guess
  • Remove enchant/soulcraft runestones -I'm pretty sure those are the only things that would be worth a donation
  • Remove milestones -You mean the +100% success rate every 5 enchants ?
  • Increase amount of dust for enchanting -Uh, that's gonna be an issue starting from the zauharant which is the most important weapon
  • Add special slot for materials -See 1st answer
  • Add new materials in 40+ level dungeons for enchanting weapon (Magma, Kundara, Black Claw Nest) -Why not add already dropped mats to the enchant table?
  • Add exchanger for dungeon materials (50 regular -> 1 rare, 10 rare -> 1 rarest) -Agreed, I don't wanna farm on mobs for hours just to upgrade a weap.
  • Increase amount of materials for craft dungeon sets -Please don't, we already have to grind to upgrade them or if you do, just a little since it's x7.
  • 100% drop rate of regular materials from bosses at any level (scaling with group members if it possible) -Sounds like a rage-fest over who gets them
  • Fixed soulcrafting stats
  • Remove Soul Craft Randomizers
  • Add menu to select soulcraft option -Like you're ordering food ? That's just weird to me, maybe being able to keep one or two options depending on how much you pay.
  • Remove dependence of maximum enchantment on soulcrafting
  • Add more ways to farm souls/dust (souls from dungeon mobs, dust from field/mission mobs?) -The thing is, dust ALREADY drops from field and mission mobs, that's just how much dust we use during enchanting. If you didn't notice this please re-think about your previous idea of increasing the amount for enchanting.
 

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