- Sep 15, 2019
- 8
- 14
Pet stats:
For example:
Reward players who play more and not who are more lucky
- Remove Pet option randomizers;
- Increase pet ATK scaling;
- Add more pets to dungeons (1% drop?), field/mission bosses (0.5% drop?), field/mission mobs (0.1% drop?), BattleSquare chest (5% drop?), quests, CP Points exchange, pets from achievments (is it possible?)
For example:
- 10% - 15% Critical Dmg & 30-40 Agi;
- 20-30 Agi & 15% - 20% ATK Speed;
- 40-50 Hlt & 4% - 6% Physical Damage Drop;
- 25-40 Agi & 20% - 25% Critical Rate.
Reward players who play more and not who are more lucky
- Change enchant rates (example for VC, Drakos and Black Claw Nest equipment: rates - Pastebin.com)
- Remove +21 - +30 enchanting
- Smoother scaling
- 1 - 40 lvl and non-dungeon weapons can only be enchanted to +10
- Remove enchant/soulcraft runestones
- Remove milestones
- Increase amount of dust for enchanting
- Add special slot for materials
- Add new materials in 40+ level dungeons for enchanting weapon (Magma, Kundara, Black Claw Nest)
- Add exchanger for dungeon materials (50 regular -> 1 rare, 10 rare -> 1 rarest)
- Increase amount of materials for craft dungeon sets
- 100% drop rate of regular materials from bosses at any level (scaling with group members if it possible)
- Fixed soulcrafting stats
- Remove Soul Craft Randomizers
- Add menu to select soulcraft option
- Remove dependence of maximum enchantment on soulcrafting
- Add more ways to farm souls/dust (souls from dungeon mobs, dust from field/mission mobs?)


Upvote
0